I'd just like to interject for moment. What you're refering to as drawing, is in fact, sprite making, or as I've recently taken to calling it, spriting. sprite making is not a product unto itself, but rather another free component of a fully functioning program made useful by the graphic pages, sprite utilities and vital program logic comprising a full program as presented by SmileBASIC.
1: What do you mean by cover? Title screen? There are plenty of examples.
2: I assume you want to display a sprite, though you could mean actually drawing them.
The basic command is SPSET. Type a command and hit the blue ? on the keyboard panel for help info.
>SPSET (1): Creates a sprite (using a definition template)
>>SPSET Management number,Definition number
SPSET 1,500 'oh no a sprite
Yoooo I appreciate that someone uses SmileBASIC for the cool user software.
It's a pain when people pass it over because they "don't know how to program" or something.
use Wii U-specific features like the larger graphics pages. I believe there is a XON WIIU flag to set this. For the most part, though, programs are fairly compatible.
3D SmileBASIC programs are actually done with software rendering. That is, the program itself handles all the 3D space calculations AND calculations to draw it to the 2D screen. So no, they actually use (almost) the same methods!
SB for Wii U has... low chances of overseas release, honestly. It's a sales thing I think: the fanbase in North America is already pretty small, and I don't imagine there could be that many adopters. That said, it could happen at a later time, but European release on the 3DS should come first.
SB programs on the 3DS work on the Wii U. Most Wii U programs will also work on the 3DS, unless they