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Caesar Caesar267
Good idea, Gad. Thanks!
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返信[6]
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Caesar Caesar267
Okay. Thanks for the encouragement! Good luck with programming!
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返信[3]
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Caesar Caesar267
I'll leave ANIM_EXPLAIN2 on for a while. When I fill up my cloud folder space though, I will probably take it down. But that is a long time in the future.
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Caesar Caesar267
Thanks, Gad! I think I'll take down the first program in a week or so.
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返信[4]
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Caesar Caesar267
Thanks, TN21! I think I'll take a look at it. It might be a bit advanced for me though.
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Caesar Caesar267
Hi, TN21. What exactly have you made? It sounds cool, but I don't quite know what it is. Could you please explain a bit? Thanks!
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Caesar Caesar267
Animation Explanation 2.0 Hi, everyone! Jaxon, another miiverse poster and programmer, recommend putting some of my explanation into the program itself. I learned a bit more about animation along the way and updated my explanation accordingly. You can see the public key in the screenshot. BTY, can you still download a program if I take it off my cloud folder? Thanks! Happy animating!
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返信[28]
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Caesar Caesar267
Your welcome, Naffin! Glad it helped!
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返信[26]
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Caesar Caesar267
Link: http://m.youtube.com/watch?v=C9kwwUlycRY (Googling SmileBASIC and then looking for SmileBASIC lessons might be easier.) I hope this helps you on your way to your first game! Looking forward to when I get there myself!
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返信[25]
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Caesar Caesar267
(cont. from before) But I'd be hapy to share what I know. I'll be posting new stuff as I learn it, but here are a few other options: 1. I recommend reading pretty much everything on the smileBASIC website. 2. A guy who commented on my post, named Jaxon, is working on a Tetris game. He might be able to help. 3. Here is a link to the first lesson of a video series on how to program in SmileBASIC
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返信[24]
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Caesar Caesar267
Hi, Lapiz! I hope you don't mind if I don't write your whole name. (I don't want to get it wrong.) So, like you, I'm still pretty new to smileBASIC. (Only had it for 1-2 weeks.) (cont.)
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返信[22]
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Caesar Caesar267
Thanks again! Have fun learning to you too!
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返信[20]
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Caesar Caesar267
Sorry! Misspelled your name by accident, Jaxon.
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返信[19]
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Caesar Caesar267
Just wanted to confirm, Jackson, You write comments by first inputting an apostrophe, right? Thanks again.
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返信[18]
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Caesar Caesar267
Thanks, Jaxon. I'll take a look at that. I'll publish the revised program when I can. Two questions for anyone: 1. How do you take screenshots (for example a line of code)? 2. How do you post screenshots?
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返信[16]
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Caesar Caesar267
Please help me out by helping me fill in the information I missed. That would really help! Here is an example Animation Program to wrap this up: SPSET 0, 259 DIM ANIM[2] ANIM[0] -60 ANIM[1] 259 SPANIM 0, "I" , ANIM, (Put a number here for how many repeats/loops you want (1,2,3..etc.) (Inputting a 0 is an infinite loop, while not putting anything there means no loops.) Thanks again! Bye!
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返信[15]
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Caesar Caesar267
Congratulations! After one really long explanation, I've told you all I know about this! I highly recommend going to the smileBASIC website and downloading the list of commands that you can use in SmileBASIC. As far as I know, you can find this all in the app, but they have the commands grouped together in topic-related sections. This helped me by reading and trying their examples.
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Caesar Caesar267
6. Input 5 or "S" to magnify sprite. You will need time, magnification X, and magnification Y in your array. 7. Input 6 or "C" to change the entire sprites color. (Haven't used. Don't know) 8. Input 7 or "V" to change the sprites internal variable. (I don't know what that means) There is more in the help section or list of commands about this. (Get to that later)
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返信[13]
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Caesar Caesar267
(Don't know how number 3 works) 4. Input 3 or "I" to change the sprites image. (Like to animate walking) You need time and then just the first picture you want to start with in you array. This animation target uses the image you chose and the the 2 images after that during animation" 5. Input 4 or "R" for the rotation angle. I haven't used this much. When in doubt, experiment!
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返信[12]
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Caesar Caesar267
(Actually 8 animation targets) 1. Input 0 or "XY" (with quote marks" to control the X and Y coordinates) Yor array should have time, Destination point X, and Destination point Y in your array in that order. 2. Input 1 or "Z" to control animation with 3D depth. You need time and the destination point Z coordinate in your array 3. Input 2 or "UV" to change the sprite source image.
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