2016/01/01のSmileBASIC コミュニティの投稿

2015/12/31の投稿
2016/01/02の投稿
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Łσηеsταг DonTheSuperGamer

I request assistance!

I am making Pac-Man and my ATTR codw for rotation of the sprite is not working. Here is the code. @PACMAN IF BUTTON()==1 THEN PACMANY=PACMANY-1:ATTR=3 IF BUTTON()==2 THEN PACMANY=PACMANY+1:ATTR=1 IF BUTTON()==4 THEN PACMANX=PACMANX-1:ATTR=2 IF BUTTON()==8 THEN PACMANX=PACMANX+1:ATTR=0 SPOFS 0,PACMANX,PACMANY WAIT 1 GOTO @PACMAN If anyone can help me, I would appreciate it.
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Phillip IAmAPerson620
Started work on N#'s MML class! This code works perfectly.
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Phillip IAmAPerson620
Now that imports are working, I can start making all the .LIB files for N#! I've made MML.LIB already. Be expecting a full release soon.
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MBGPokéBro Michaelrules555
My first remake of an old arcade game!
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I just added a new AI feature, which works pretty fantastic and doesn't fail!
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KuroHana elijahpwg
That's sure one big line of code!
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Josh josh.h7
Added character select into the menu and the game can have 3 save files :)
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K-Ta LOTW12
Started writing my first game last night, and just finished the character creation. I'm not sure if I'll post it, but this is really fun to use.
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☆CodeZeяo☆ Code-Zero-666

Give me all awesome game keys plz

If you have any of your own games or know of any awesome ones tell me, I wanna play dem
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KuroHana elijahpwg
Happy new year! (My language for someone make a firework/sparkler program!)
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Darkcon SGMXZYDarkcon354
So on PTC I was able to use variables from previous program I ran as long I did not use CLEAR command before prg loading ect. here my flow of what i mean dt_runme main start clear all set up new arrays links to dt00_lib load all music in memory links to dt00_ani runs logo animation and story with sprites link to dt01_dat main game engine and so on you get the idea.
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Darkcon SGMXZYDarkcon354
as you can see i use some as a global variable so made this test for SB not sure if i can write to a slot from slot 0 tho. im uploading 4 image for all slots to use the the module i made
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Darkcon SGMXZYDarkcon354
this is slot1
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Darkcon SGMXZYDarkcon354
slot2
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Darkcon SGMXZYDarkcon354
slot3 reading from
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Darkcon SGMXZYDarkcon354
Happy New Year every one my your programs work right and the gamers have fun with the new games for 2016!
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pngwen pngwen
Happy New Year fellow programmers! I am working on building an interactive BASIC tutorial. Pictured here is a bit of a tool I wrote to help in that effort.
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Shubshub shubshub

Release in AU/NZ

When does this come out in Australia and New Zealand?
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B. Surger ssbbrawler8920
Intros look cool when you use the “FADE” a/effect. (Which e/affect is which!?)
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Dustii DustiiWolf
After hours chasing down bugs i finally built code to generate windows! I also added a rough 3D prioritization method for the last window drawn (The "Active" window) to this demo. One step closer to my goal!
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TekeMan gameboyfan12345
How can I count the collisions my sprite makes using the gputchr command?
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smile5884 smile5884

Announcement from SmileBoom regarding the correct deadline for Ogiri submissions

To all valuable SmileBASIC users, We found that there was a typo in the date to close Ogiri submissions. We really sorry about this mistake. The correct deadline is Jan 3rd this year and we will accept all submissions by 6:59AM (PST) on Jan 3rd '16, which is 11:59PM (JST) on the same day. So far we are receiving 80+ submission from Japan and North America and more to come. You still have a few days till the close date. Please try to brush up your work before making your submission. We all are looking forward to your unique game with your great creativity! Thank you for your understanding. We really appreciate your support for SmileBASIC.
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