Archiverse Internet Archive
Łσηеsταг DonTheSuperGamer
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド0/100
フォロー3
フォロワー16
投稿数27
そうだね数24
取得日時

●12/22/17● Hey, everybody! It's Lonestar. I got my 2DS :D Now that I got a Wii U, I can stay in touch again! I'll be back to making SmileBASIC games once again! A Wii U version of SmileBASIC came out in Japan and will be heading to the U.S. soon! I can't imagine coding with a keyboard!! Have fun out there, and don't forget! "A day without video games is a day wasted."

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Łσηеsταг DonTheSuperGamer
I revived an old relic from several months ago. I didn't think I'd be working on it again. But, I came back to it anyway. I'm having trouble with some of the menus. I think that's why I stopped in the first place.
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お絵かき
Łσηеsταг DonTheSuperGamer
2そうだね
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Łσηеsταг DonTheSuperGamer

Map Reading Issues

I'm trying to read a map from a data string. This is what I put to set the start and end of the loop. FOR MAP_X=0 TO 23 READ MAPCHECK$ (Later, I put NEXT some lines down.) The issue is the map is 42 characters long (0-41), but I can't put a higher max number than 23 or I get an error. I don't know what's going on. Can someone help me?
0そうだね
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Łσηеsταг DonTheSuperGamer
Whenever I use BG tiles in maps, they are used as 16x16 map tiles. Does anybody know how to use 24x24 map tiles? Is it even possible?
2そうだね
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Łσηеsταг DonTheSuperGamer
It's so difficult to write games on the 3DS. I hope the Wii U version comes out soon.
3そうだね
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Łσηеsταг DonTheSuperGamer
Small question: Is it possible to use multiple BGMs at once?
3そうだね
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Łσηеsταг DonTheSuperGamer
10そうだね
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Łσηеsταг DonTheSuperGamer
DONKEY KONG (JP) •Intro, "How high can you try?", 25M, 50M, 100M, and Level Victory Music Added •"How high can you try?" Screen Added •50M BG Map Added •100M BG Map Added
4そうだね
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Łσηеsταг DonTheSuperGamer

Tile Detection/Collision

Hello. I am trying to get to get my character to climb a ladder in my game. Problem is I have no idea how to get him to climb it. The ladder is a tile in a background image. Does anyone know how to detect a certain tile in the background or create a collision for it.
0そうだね
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Łσηеsταг DonTheSuperGamer
I am now working on a perfect arcade replication of Nintendo's Donkey Kong. So far, you can toggle your level, lives, and 3D. Other than that, there's only one screen. The project is moving very quickly and I hope to release it soon.
7そうだね
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Łσηеsταг DonTheSuperGamer
I just finished the base of the menu. Of course, it's not fully colored. The name of the game will be on top of the bottom screen. You will be able to select the options with the stylus.
8そうだね
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Łσηеsταг DonTheSuperGamer
I am beginning a new utility I will call the SuperSmileTool. This is a utility that will entirely replace your EDIT mode for sure. The goal of this program is to make programming games and tools easier. With its simplistic technology, creating music, sprites, backgrounds, graphics, and games will be easier than ever before.
8そうだね
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Łσηеsταг DonTheSuperGamer
Happy Easter, everyone! I was just wondering if anyone knew how to make sprite collision with background tiles. Can someone please help me?
6そうだね
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Łσηеsταг DonTheSuperGamer

3D Game Tips?

Hello! I really like SmileBASIC and I've seen amazing things on Miiverse like 3-dimensional games like Poly3D. I was wondering if anyone with the brains of Einstein can show me tips about stuff like that. I've had dreams about this! I have high hopes I will understand the complexity!
4そうだね
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Łσηеsταг DonTheSuperGamer
It's improving! The HUD is displaying. Special thanks go to Hanzo for helping with it!
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Łσηеsταг DonTheSuperGamer

The HUD won't display!

Hello. I'm trying to load a background map in my game. It won't display on the screen. I want to load it o the touch screen from (32,0) to (292,240). This is what I did. XSCREEN 2 DISPLAY 1 'LOAD GAME A OR B @GAMEAB DIM MAP1[0] BGSCREEN 0,50,30 BGLOAD 0,9,0,64,33,MAP1 BGSCALE 0,0.5,0.5 If anyone can help, I would appreciate it.
1そうだね
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Łσηеsταг DonTheSuperGamer
Well. This is beautiful; a blank screen. It won't load the HUD on the bottom screen. I don't know what to do.
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Łσηеsταг DonTheSuperGamer
·Title screen finished ·Title theme added ·Can use (X) to cycle through choices
8そうだね
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Łσηеsταг DonTheSuperGamer
The Star Wars intro is finally done! It's basic and it's probably going to be the best thing I'll put out for a while. I hope everyone enjoys! The Master Key is: RBE3NN4E
10そうだね
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Łσηеsταг DonTheSuperGamer

I request assistance!

I am making Pac-Man and my ATTR codw for rotation of the sprite is not working. Here is the code. @PACMAN IF BUTTON()==1 THEN PACMANY=PACMANY-1:ATTR=3 IF BUTTON()==2 THEN PACMANY=PACMANY+1:ATTR=1 IF BUTTON()==4 THEN PACMANX=PACMANX-1:ATTR=2 IF BUTTON()==8 THEN PACMANX=PACMANX+1:ATTR=0 SPOFS 0,PACMANX,PACMANY WAIT 1 GOTO @PACMAN If anyone can help me, I would appreciate it.
1そうだね
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