Finally getting the hang of the new SmileBASIC. I'm not sure if it will ever have a good interface, but I have a working Hiragana Japanese syllable learning system! Maybe I'll try to use the TALK with it too.
Hahaa! Added some voice synthesis. It was easier than I thought it would have been! Also made the modes switchable. [Hiragana to Romanized Characters] and [Katakana to Romanized Characters] Answering correctly or wrong plays beeps 76, 77, and 78. Now I should work on some interface. Any suggestions for anything?
Does anyone know a method for a dictionary-similar thing? An array uses numbers to search, like ARRAY[50] and I've tried things like INPUT A:IF A==ARRAY[VARIABLE] THEN PRINT etc etc
That doesn't work. Is there any way to search like a dictionary?
input soso
-word 1 here 'word searched
-word 2 here 'defenition etc
Anybody know how attributes work? I just want to mirror a sprite, but all I see in the reference is that I need to use an attribute, something about ¦b03¦ and #SOMETHING. I can't figure out how to use it...
Well, this is a game crasing bug...
RPG Log 8: not much, but fighting is now better. I just need to add an AI. I'm also adding keys and key doors. The first 'dungeon' will be messed up. In a cool way.
Hello, everyone! I was looking for some help with learning how to animate sprites a couple days ago, but I didn't find anything. I also noticed that there were some other people looking for the same thing. I finally understand the basics of sprite animation. So, I thought I'd write this post to share what I've learned. (Out of space. Continued in post 2)
well for all you started I made a very simple bgm player that plays a random bgm every time, could be modified for a more adv version to include user define music and if it lands on same music it will play another instead