THINGS V.01 RELEASED THINGS IS A PACK OF SCRAPPED GAMES AND THINGS I FINISHED BUT SCRAPPED AND LITTLE GAMES I MADE WHILE I WAS BORED ENJOY 2 GAMES ARE DONE IN THINGS V.01
Behold... The Sky Platform Stage! This arena takes place in the sky, with a view of the seaside kingdom. I'd like to make these stages, but uh... One thing... I suck at making backgrounds. So if anyone is willing to help...
coding formation, how should a code be built-up in "simple" terms, I see some codes go (map, sprite, button set) but some go (button, sprite, map) is there a "correct" set to optamize code, for FPS and MEM with lettle stress to the app?
spanim, so ran into a wall, I don't quit get how it works in this one, i read the info from help.... it didn't help, do i need to creat a data string for it and if so, can some one....
I'm working on collapsing lines now. I usually append an X at the end of the subroutine name for the @label when I'm breaking out of a loop. I may break convention here.
Now to think what game I'll be creating...
Pokemon maybe? Side-scrolling action? Must watch other's projects first for some inspiration.
(Will do more sprites for animation soon)