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raimondz raimondxz
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド0/100
フォロー1
フォロワー30
投稿数34
そうだね数57
取得日時

Currently playing Smash but also post things that I do on Smilebasic.

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raimondz raimondxz
Here is a demo of the mmbn game i'm doing. For obvious reason, some sprites are grey. KEY:[QREX5XA3] There is not AI yet. The game include: -5 animated background with random colors. -2 music. -Custom font. -Battle menu. -"Battle chips".
7そうだね
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raimondz raimondxz
Battle chip menu is almost ready. Chips icon are done using "GPUTCHR" with custom font. However, I remember that the function "GPUTCHR" used decimal values for the scale parameter on previous versions of smilebasic but now It doesn't.
5そうだね
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raimondz raimondxz
Now I'm creating attack animations and researching design patterns to program attacks. I don't want my project to become a Spaghetty code. Also, I was thinking on changing the sprites as silhouettes when the battle system is ready. I don't know if that could cause problems.
13そうだね
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raimondz raimondxz
Well, I made more upgrades to the interface and the bottom screen. Also, added the ability to charge an attack (But not to attack yet) and artificial intelligence for some entities(warp randomly on one side or follow the target).
11そうだね
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raimondz raimondxz
I haven't got time to do attacks so I made the custom gauge and other sprites. D:
7そうだね
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raimondz raimondxz
Implemented animated background(pattern, animation and color), font(serif with custom number), and different grounds... now i will focus on attacks
9そうだね
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raimondz raimondxz
Battle Routine set!
7そうだね
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raimondz raimondxz
MG uploaded the new version of hero adventure edit +. Keys: [ZK345EAV] [73X835AS] All the content must be in one folder.
14そうだね
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raimondz raimondxz
Taking a break from programing. I think the next week I will try to use my bullet engine in a top down game. PS: this game isn't mine.
7そうだね
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raimondz raimondxz
Discovered a way to adjust the length and angle of the fire bars. To do that, you must grab the last flame with the stylus. Also, the person who posted this game will include tracks( there is a video on the japanese smilebasic wiki)
3そうだね
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raimondz raimondxz
An small demo of my progress [Key: VENXE33J] There still things to be done like adding more patterns, more behaviours for bullets and improve the selection screen. If you have any suggestion to improve the gameplay, then post it on the comments.
6そうだね
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raimondz raimondxz
Just a test of my bullet engine. Sadly, undyne attack pattern doesn't work well because the colliders doesn't rotate. But at least i was able to create a circular pattern.
7そうだね
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raimondz raimondxz
Found the last versiom of petit maker. Key: D3ANNXJF
14そうだね
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raimondz raimondxz
Its been a while since i published the bullet hell demo but I will update the game I left before. Right now, I'm improving the engine to read data and resources based on the pattern used in cave island
6そうだね
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raimondz raimondxz
I think the first stage of my scene editor is complete. I still need to decide how the data will be store and how I will handle the entities(Example: moving platform, enemies, etc) but I'll figure out later.
15そうだね
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raimondz raimondxz
While I was working on my chunk editor, I found something interesting. I don't remember if they mentioned this behavior on the documentation.
5そうだね
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raimondz raimondxz
The bitwise auto tile is working. Now is time to implement a way to play the map
11そうだね
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raimondz raimondxz
New demo of bullet hell system from undertale. Almost all my goals are ready... the only thing left is to attach the player to a platform when he is over it. If anyone is interested in make attacks in the pattern filr then I can add documentation on the next release.
12そうだね
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raimondz raimondxz
Some progress on my project. Still trying to create a chunk system to load big backgrounds
7そうだね
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raimondz raimondxz
I think that my bullet module is ready so I think I will try to do a chunk module to load and create giant maps.
4そうだね
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