Here is a demo of the mmbn game i'm doing. For obvious reason, some sprites are grey.
There is not AI yet. The game include:
-5 animated background with random colors.
Battle chip menu is almost ready. Chips icon are done using "GPUTCHR" with custom font. However, I remember that the function "GPUTCHR" used decimal values for the scale parameter on previous versions of smilebasic but now It doesn't.
Now I'm creating attack animations and researching design patterns to program attacks. I don't want my project to become a Spaghetty code.
Also, I was thinking on changing the sprites as silhouettes when the battle system is ready. I don't know if that could cause problems.
Well, I made more upgrades to the interface and the bottom screen. Also, added the ability to charge an attack (But not to attack yet) and artificial intelligence for some entities(warp randomly on one side or follow the target).
Discovered a way to adjust the length and angle of the fire bars.
To do that, you must grab the last flame with the stylus.
Also, the person who posted this game will include tracks( there is a video on the japanese smilebasic wiki)
An small demo of my progress [Key: VENXE33J]
There still things to be done like adding more patterns, more behaviours for bullets and improve the selection screen.
If you have any suggestion to improve the gameplay, then post it on the comments.
Its been a while since i published the bullet hell demo but I will update the game I left before. Right now, I'm improving the engine to read data and resources based on the pattern used in cave island
I think the first stage of my scene editor is complete. I still need to decide how the data will be store and how I will handle the entities(Example: moving platform, enemies, etc) but I'll figure out later.
New demo of bullet hell system from undertale. Almost all my goals are ready... the only thing left is to attach the player to a platform when he is over it.
If anyone is interested in make attacks in the pattern filr then I can add documentation on the next release.