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raimondz raimondzz
Bueno, habia visto algunos juegos en japones pero solo replicaban el menu de batallas (Sin ninguna mecancica). Quizas lo más parecido era el juego que yo habia hecho antes: Friendly Pellet Rain (Donde trataba de replicar las mecánicas de evación de disparos). Pero creo que ese ya lo probaste... por lo que ví, en uno de tus post anteriores le pusiste huesos a los sprites de barras.
0そうだね
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raimondz raimondzz
Anyway, should I continue developing this game? or resume one of my other projects (MMBN clone or SmileIde)?
0そうだね
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raimondz raimondzz
I'm back but I don't remember too well my code. This started as a simple project(A top down action rpg with few enemies and weapons) but the addition of custom events made this hard to develop. Even I haven't made the rules to win or lose the game yet... I guess I should scrap the feature to add scripted events on maps and add an object to win the game (To release a playable version).
5そうだね
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raimondz raimondzz
Yes, each channel can use a different instrument for the whole page. If you need to change an instrument of a channel, then you must create another page and set other instrument on that channel. Also, you can quickly change an instrument by clicking in a channel while pressing L or R.
1そうだね
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raimondz raimondzz
I've been able to port a lot of song from synthesia or by ear to smilebasic using litterbox. To make song that are longer, you need to create a new page(With the button new). Then, to hear the whole song you need to press L+X on the first page. By the way, the pic attached display the number of page that I used to port a song called Coalescence from Risk of Rain.
2そうだね
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raimondz raimondzz
No, but you can make your own editor. It's not hard to make a map editor (In fact, I made one for my game) but an event editor is too complicate to make (Because of the use cases that you need to handle).
0そうだね
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raimondz raimondzz
Yo podría ayudarte pero me voy a demorar un poco porque no he tenido tiempo para avanzar en mis proyectos de smilebasic.
0そうだね
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raimondz raimondzz
The events are working as I expected (I can interact with tiles, get items, spawn things, etc.) so I'm going to polish other aspects of the game. I've been fixing the attack module. I left 3 kinds of attacks: slash, thrust and projectile. The first two adjust to the size of the weapon while the projectile changes based on the kind of attack (Right now, I have flame, ice, bullets and arrow).
7そうだね
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raimondz raimondzz
I think that you should learn either c++, c# or lua. C++: Used along with Cocos2x to make mobile games or Unreal engine 4 for console and pc. C#: This language is used to make games on Unity or XNA Game studio. Lua: This one is used mostly for scripting and modding games. You can use LÖVE engine to make a game using only this language.
2そうだね
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raimondz raimondzz
Ok. Since this is your first game, then I don't suggest you to make a clone of Zelda. Mostly because it's a complex game. You should start with short games to understand how to work with smilebasic and design patterns (Game state, game loop, entity system, events sytem, etc).
0そうだね
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raimondz raimondzz
The translated version is outdated. You should download the version 1.83(Key=45C4NKAE). This is in japanese but it's not hard to figure out the options. By the way, unlike the translated version, this has filters and let you make animations with multiples sprites. Also, it let you load images that doesn't have .grp as extension.
1そうだね
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raimondz raimondzz
3-Your sprite will have a problem if Y is 30. This is because ?(print) put a line break at the end of each call. To avoid this you must put the character ";" at the end(Example: ?"Hello world";)
0そうだね
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raimondz raimondzz
1- Change line 13 and 24 with "While 1" and "WEND" respectively. You shouldn't use goto unless is something that you can't do with other syntax (Like switch case which is not supported by smilebasic) 2-If you want, you can add an extra if to check if any direction is pressed to print a blank space...something like this before the other ifs: IF B AND &B1111 THEN LOCATE X,Y:?" "
0そうだね
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raimondz raimondzz
Is this the first make you make a game or have you programmed something before?
0そうだね
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raimondz raimondzz
FYI I haven't been posting progress about this project because I'm working on an action RPG. I'm doing that because: 1- I want to release a game that doesn't have copyright issues. 2- I'm using that project to test some design desicions before implementing them on my mmbn clone. However, I don't know if I'll ever upload this game on smilebasic server.
0そうだね
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raimondz raimondzz
It's not dead. Just check the posts on my miiverse account.
1そうだね
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raimondz raimondzz
Ok, now I understand. From what I've seen, the problem is that you haven't defined those labels yet. Also, you should use while/wend instead of goto @loop. Goto can be used for anything but you should avoid using it if there are other commands that do the same (While/Repeat/For/Def).
2そうだね
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raimondz raimondzz
Can you explain what are you trying to do? and what error appears on the console?
1そうだね
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raimondz raimondzz
KEY:[BJNNX3N4] I leave here a key with the progress of my game. Right now I'm working on scripted events (I saw the logic of Cave island, Rpg maker and other games to make my own system). Currently it has events attached to tiles but I'm planning to attach them on entities too (For example, make that a entity drop a key when it's defeated by the player).
8そうだね
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raimondz raimondzz
@Loading: Use GPAGE and GCOPY to transfer images from other pages. This will transfer an image on the box b to the point (tx,ty). GPAGE DISPLAY(),4 GCOPY 5,bx,by,bw,bh,tx,ty,0 GPAGE DISPLAY(),DISPLAY()
0そうだね
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