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raimondz raimondzz
Thanks Lumage but it doesn't run on O3DS. I see a popup with a button ok on the middle of the screen and then it quit. I'll check the code to see if I can find something useful.
0そうだね
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raimondz raimondzz
Hi, I'm back... Anyone know if there exist any custom IDE on smilebasic? Because I'm doing one but I don't want to waste my time if there's already one with the features that I want. (Autocomplete, Custom templates, Custom syntax highlight).
5そうだね
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raimondz raimondzz
Well, I'm aware that N# exist but I haven't found any documentation about the syntax. Do you know any program that use it? And how is the performance of the programs done with it?
0そうだね
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raimondz raimondzz
I haven't coded on smilebasic for a while but what i remember is that splink x,y only work if x<y
0そうだね
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raimondz raimondzz

Any new framework or dev tool ?

Hi, I want to know if anyone has made or discovered any tool or framework that help to build games... Last year I used Lowerdash to make some games but I want to know if there is anything to make GUI and bind events to elements of it without writing too much code (Something that generate code). I ask because I haven't been active for the last 2 months.
1そうだね
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raimondz raimondzz
I'm taking a "break" because I don't have too much time to do thing on smilebasic. A project(Not related with smilebasic) demanded too much time and, because of that, I didn't want to code on my free time. If I return(Maybe on march), then I will try to finish my tactic RPG and then move to unity or other tool.
0そうだね
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raimondz raimondzz
Tengo pensado hacerlos pero por ahora estoy trabajando en mi propio juego.
1そうだね
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raimondz raimondzz
Also, I changed the number of entities that could be on the map to 40 per map. I made this change because I wanted that every character could be different and unique. To do this I did the similar method that I used to make skin on jump edit: Each entity has a space assigned on the sprite page. When a class is loaded, I copy their sprites from other page to page 4.
2そうだね
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raimondz raimondzz
Hi, I've been making a tactic RPG game(I uploaded it as "Factory RPG" but maybe I'll change that in the future). There aren't too much changes because I don't have too much time to work on it. For now I'm trying to make a window to edit characters. Level, class, team, current hp and mp, and equipments can be changed with the stylus. Also the sprites were made by CharlesGabriel from openGameArt
12そうだね
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raimondz raimondzz
Es skeletal animation?
1そうだね
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raimondz raimondzz
@ЩMr.Mo&RK You can use global variables inside DEF unless you declare the same variable with VAR inside it.
1そうだね
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raimondz raimondzz
@Aaron I think label should only be used for data(READ-DATA-RESTORE-COPY) and to make "switch case"(If you don't know what do i mean, then search in google... the syntax is easy to understand) since smilebasic doesn't support that syntax. For everything else there are already control structures(IF-ELSE-FOR-NEXT-WHILE-WEND-REPEAT-UNTIL). Also "DEF function" replace GOSUB and is superior to it.
0そうだね
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raimondz raimondzz
Prueba con esta(Actorbug File Compressor): [74N3F3D4]
0そうだね
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raimondz raimondzz
Saqué la llave para no correr riesgos XD. Si ya lo bajaste, usa un programa hecho por actorbug que puse en smilebasicsource en "game and programs".
1そうだね
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raimondz raimondzz
@snookems Nop, thats a bug. The wiggle and the boo are still wip. (Other things about them is that they are inmune to shells/Explosions. The behavior of the wiggle is weird when it's inside a [?] block and on rails). The skin mod should work fine(The animations are run, jump, swim, taunt and crouch). The mod doesn't replace the dead animation but I left a space just in case.
1そうだね
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raimondz raimondzz
Here is my attempt to add new entities to jump edit. The vertical movement of the wiggler is weird.
4そうだね
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raimondz raimondzz
You don't need to make the same sprites facing the other way. SPDEF has a property to horizontally invert the Sprite
0そうだね
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raimondz raimondzz
Example: SP%=_.SP%[I%] IF SP%>-1 THEN HIT%=SPHITSP(SP%) WHILE 1 IF HIT%==-1 THEN BREAK ...'Code inside IF HIT%>-1 THEN HIT%=SPHITSP() WEND ENDIF
1そうだね
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raimondz raimondzz
A problem that I see with the code is that only the first collision will be detected(From my experience if 3 sprites overlap, then SPHITSP will return the sprite with the lowest management number.) For example, for sprites with management number 1,2,3, the collision detected would be (1,2), (2,1) and (3,1). To solve that problem you need to use a loop to call SPHITSP() without arguments.
0そうだね
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raimondz raimondzz
That work for sprites that are squares but it won't work with rectangles D=
0そうだね
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