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raimondz raimondzz
Good luck with that project. I made a clone of the battle system before (Friendly Pellet Rain) however I didn't continue with that because I didn't found appealing mechanics to differentiate with the original. Also, the fact that collision doesn't work well with rotated sprites is annoying. One last thing. You should learn how to create and manage an event queue(For the bullets).
1そうだね
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raimondz raimondzz
-Build stage -Play stage -Options -Buttons config. -Frame Skip -Name -Credits -Back -Quit Also, if you have a lot of stages then you can play the challenge mode. This let you play random stages.
2そうだね
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raimondz raimondzz
Example: Page 0: Load "PRG2:helloWorld" USE 2 'This let you use the functions of the page 2 helloWorld Page 2: COMMON DEF helloWorld ? "HELLO WORLD" END
0そうだね
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raimondz raimondzz
There are two ways to do so: Option 1: Exec "PRG2:Program" Option 2: Create a common function and then call it from other page.
0そうだね
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raimondz raimondzz
Also, you must avoid copy-paste. I saw that you did that for the player's actions. You should put those on a function instead. Else it'll be very tedious when you try to add new stuff for the player(Example: talk, open menu, etc).
1そうだね
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raimondz raimondzz
Ok, I manage to add limits with the camera and the player will start at the bottom of the map. I used metadata of where the map could be in the map instead of checking collision between the camera and the background because the later is slower. KEY: CE5VK3AJ
1そうだね
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raimondz raimondzz
Sorry, I can't share my project because the assets of mario belong to nintendo. However, you can download the original code made by MGウッディー. KEY: 1EKEDV3E
2そうだね
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ネタバレ
raimondz raimondzz
Anyone have created stages for jump edit+(Mario Maker clone)? If so, can you share them?
8そうだね
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raimondz raimondzz
You should specify if you want to make a big or small project. IMO, an IDE could be an interesting project. It could be a basic editor that let you define templates (Example: generate for statements, def statements or custom blocks created by the user).
1そうだね
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raimondz raimondzz
The way you're using button is fine, but I think that the statement is outside of your game loop. Move the line 73 to the while block(Line 77) and then run the program. Also, try to avoid using goto. There are other statements that are more clear than goto(for-while-def-repeat).
1そうだね
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raimondz raimondzz
Ok, I've downloaded the key. I'll upload the changes tomorrow.
1そうだね
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raimondz raimondzz
You can always change the sprites and then upload the key. I don't know how you'll do the mechanics to make loops or handle collision with high speed but I hope you could implement those features.
0そうだね
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raimondz raimondzz
I don't have the code that I gave you before. If you post the key, then I can write a function to detect collision between the camera and the background.
0そうだね
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raimondz raimondzz
The camera that I made before has 4 variables: position x,position y, speed x and speed y. 2. Just change the variable X and Y. Then the camera will jump to that position on the next frame. 1. This is a bit tricky but you need to check all the tiles that will be overlapped by the boundaries of the camera.
0そうだね
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raimondz raimondzz
Sorry but each time that I think of ClashUnite, the game Clash of Clans come to my mind :P
0そうだね
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raimondz raimondzz
Yes but I can't share them because of copyright. By the way, have you made stages on this game?
1そうだね
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raimondz raimondzz
You made the map with SBTools, Right? Then you must do the following to load a map: 'Variable that hold the map info. VAR ARR[0] 'Change the background dimensions for layer 0 BGSCREEN 0,127,127 'Load the map and save it on ARR. LOAD "DAT:MAP_MOTHER",ARR,0 'Load the content of ARR on the background. BGLOAD 0,ARR
1そうだね
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raimondz raimondzz
Well, I think that the editor for my game is almost finished. Maybe it's time to add tactic rpg mechanics. KEY:[9KK343AY] I haven't decided a name yet. If you have any suggestion then comment below.
10そうだね
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raimondz raimondzz
You should use "th.grp editor". It's better than the default tool. Key: 747EV3GJ This program was made by the user thanks_0u0(Miiverse)
1そうだね
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raimondz raimondzz
Thanks, I tried again that method but I couldn't detect transparent colors. Then I changed the type of the array to integer and that solved the problem. Performance improved a little but this will help me a lot to debug stuff more quickly.
0そうだね
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