Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
12 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
次のページ(過去)
プレイ日記
The Dude burns_ruber
Can someone please help me make the textured floor for this version of raycasting mode, I want it so the map engine will generate a textured ground that doesn't cost much on memory or processing power. The way I'm trying to make my map engine is by making a 3d oriented ground and use the raycasting mode for things like walls for buildings and stuff like that.
3そうだね
プレイ済み
返信[4]
親投稿
The Dude burns_ruber
@Nathaniel, well it's a good thing that I have the new 3ds xl then!
1そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Has anyone achieved Nintendo 64 graphics yet? It would be a big achievement on the graphic department if someone has. The best I've seen so far is star fox graphics for the super SNES.
5そうだね
プレイ済み
返信[39]
親投稿
The Dude burns_ruber
Alright, well in the mean time I'll work on the map engine, while you keep working on the sprites part of the test program, sound alright to you?
0そうだね
プレイ済み
返信[4]
親投稿
The Dude burns_ruber
Awesome thanks!
0そうだね
プレイ済み
返信[2]
親投稿
The Dude burns_ruber
Great thanks! Now what about fade in?
0そうだね
プレイ済み
返信[37]
親投稿
The Dude burns_ruber
This is exactly what I want for the map engine, It will need some work, but I sure I can make it look awesome! Maybe I can combine it with the raycast engine, to make the walls look good. In the mean time, you should find out more for the Final Fantasy game map from ps1.
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
How do you make the bottom screen fade out too?
1そうだね
プレイ済み
返信[34]
親投稿
The Dude burns_ruber
As for the maps, we'll try it like the way you suggested it to me but I don't know how good the sprites would look on that kind of a map. But we'll see, who knows, maybe it will look better than open world.
0そうだね
プレイ済み
返信[33]
親投稿
The Dude burns_ruber
I don't know about the mini games, don't get me wrong it's a good suggestion but, I was thinking of making my game a little my serious.
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to change the values in mid game via a settings menu?
1そうだね
プレイ済み
返信[1]
親投稿
The Dude burns_ruber
Key please!
2そうだね
プレイ済み
返信[15]
親投稿
The Dude burns_ruber
Alright, do you know who might be good at it?
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to make the touch screen do something like point-of-view in a specific parameter, without messing around with the other touch sections, that I'm using for icons, ect.?
2そうだね
プレイ済み
返信[29]
親投稿
The Dude burns_ruber
Alright the key is in the screen shot, I hope this helps you out a bit. If not please let me know and I'll see what else I can do.
0そうだね
プレイ済み
返信[28]
親投稿
The Dude burns_ruber
Alright, so the game I'm making is not your classic every day 2d R.P.G. it is a 3d oriented game, that uses a raycasting mode that someone made. So the sprites them-selvs don't move, I'll post the key for the test map. And remember, I'm not making the demo yet, just a test program to see how everything works.
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Does anyone know how to combine mode 7 with the version of raycasting mode that's in the screen shot?
4そうだね
プレイ済み
返信[13]
親投稿
The Dude burns_ruber
Let me ask you something @Gus, are you good at map making with raycasting mode?
0そうだね
プレイ済み
返信[26]
親投稿
The Dude burns_ruber
Alright, how far did you get into making the program? Oh and yeah, I think that we will make a demo befor the full game, good idea.
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Does anyone know how to get the I.R. port on the 3ds to work? I made a rumble pack for my 3ds that uses the I.R. port as a signal to make the rumbler run, and I want to try it out.
2そうだね
プレイ済み