Is there a way to load GRP and sprite data in the form of code into slot 1, 2, or 3, so that the game loads everything at the beginning and can go back to that loaded GRP and sprite data without re-loading it?
If you don't mind, I kinda wanted Adrian's staff to look more like this, but it still has the 3 piece design, like what you suggested to me! What do you say?
Actually Gordon does not have a staff but some pretty awesome homemade gadgets being a boy genius, and Berpy has fire abilities, also Berpy's species name is Phirrat. (Pronounced Fire-rat)
Adrian and his team hideout in the desert next to an oasis on earth, they live in an abandoned garage out there. There are 12 main characters, Adrian speads Revale; Gordon Geen Banks; Berpy; Dallas Burk; Zhang Wea Burner; Dr. Mallenea; Mark (Berpy older brother who Dr. Mallenea turned evil); Derik Revale (Adrian's dad); Willeam Banks (Gordon's dad); Derrottoe Vinnensky (The Pizza place owner);
The plot for my game is about this 16 year old kid named Adrian, who dad was kidnapped by an evil scientist from the 20th century, who transported him self into the future. But the evil scientist made a miss calculation and transported him self to a world called Monterra, which is where most of the story takes place. So it's up to Adrian and his team to stop Dr. Mallenea (the evil scientist).
For the button configuration I think that we'll have so that you can switch between the two configurations so that both the old and new 3ds can play it how about that?
I love the battle sprites! They look awesome! As for the pause menu, I want it to open using the X button, so I can have the ZL, ZR buttons free for when battling. The button configuration goes like this: A button is action/ basic attack; B button is crouch/ stelth; Y button is use item/ wepon; X is menu; Left trigger is jump/ block; Right trigger is aim/ first person view; ZL is special move;