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返信[21]
親投稿
*J.P.*[P]£ aj2003aj
omg! those look so AWESOME! and yeah i had an idea, put 1 layer with only one type of tile, then that way you put only for it to detect that tile and put over it on another layer, so it looks like another tile, idk if that works or is just stupid, ill make one tonight im too busy right now. (it will be there by 11..? or 12..? unless i have time othewrwise.
0そうだね
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返信[16]
親投稿
*J.P.*[P]£ aj2003aj
yeah the animation test is good, ok gtg, my moms really stressed, and we cant find our gps so... eek. ok.
0そうだね
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返信[14]
親投稿
*J.P.*[P]£ aj2003aj
ok, theres a slight chance to get internet (at our tournament), but not very likely, i wont be on much today and tomorrow as ill be getting ready to leave and stuff, but ill keep checking in here.
0そうだね
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返信[12]
親投稿
*J.P.*[P]£ aj2003aj
its basically your hp bar with a short like 3 line code that makes his sprite change when he dies and prints defeated over him, its a bit glitchy, its really short. do whatever you want with it (might do something else tomorrow, too tired right now). so you/we have until Tuesday to make some sort of attack and enemy thingumajig. im leaving for a tournament so ill be working a lot on it.
0そうだね
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返信[11]
親投稿
*J.P.*[P]£ aj2003aj
ugpholzlorpomgofggizerszorp. well i almost finished,... then my 3ds crashed, went back, tried again, finished then i tryed to save..AND CAUSE MY ST.UPID 3DS'S SCREEN IS OFF I ACCIDENTALLY PRESSED 'LOAD'. i tryed a third time,.. and no im not joking, my 3ds DIED! my finger was covering the lights, (im left handed btw) so i dident see it blinking... so mad right now... so i just did the basic enemy
0そうだね
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返信[10]
親投稿
*J.P.*[P]£ aj2003aj
oh! i dident even realize, wow, yeah its been sooooo helpful i use it alot, sorry i was gone, i had to go somewhere, my nose just started bleeding. anyways ill go finish the enemy, just need to add so the HP bar stays attached to the sprite. my name on SmileBasicSource is the same just without the *'s oh and yeah PLEASE DO change/fix whatever you want in my code, you could even add yee meme!
0そうだね
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返信[7]
親投稿
*J.P.*[P]£ aj2003aj
lol
0そうだね
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返信[6]
親投稿
*J.P.*[P]£ aj2003aj
ok heres my game key, its at the bottom (SW), WARNING, its really disorganized and i have to re add the hp bar (thought i saved it but i guess not..?) (change anything thats unnecessary or bad) and the enemy dident save either... idk why.. :( ill go fix it, ill give it to you when im done. i think it might be because of my screen being off a bit... i may have accidentally pressed load.. idk :/ ok
0そうだね
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返信[5]
親投稿
*J.P.*[P]£ aj2003aj
ok brb.
0そうだね
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返信[2]
親投稿
*J.P.*[P]£ aj2003aj
yeah, it need A LOT of works tho, right now its bones, it needs more skin. but after i add 1:enemy 2:weapon 3:boss then it will be SOO much better.
1そうだね
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返信[3]
親投稿
*J.P.*[P]£ aj2003aj
the key for the enemy, or the game, because i havent added the enemy to the game yet, its in a seperate file.
0そうだね
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プレイ日記
*J.P.*[P]£ aj2003aj
Beta update vers 1.9 of Stick Жarfare™ is now ready, of course if we were going by everytime i updated it, it would be more like update 109.1, but this is mainly just for bigger updates. this is the testing vers of my game, mostly we have nothing here... just mostly getting ready to release the demo vers... oh and im getting ready for my 200 FOLLOWERS special... Stick Warfare™ -XD Studios-
11そうだね
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返信[6]
親投稿
*J.P.*[P]£ aj2003aj
realTIP? idk. maybe... do you know any Picy3's?
0そうだね
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返信[4]
親投稿
*J.P.*[P]£ aj2003aj
oh me and a friend came up with that on the computer and copy and pasted it so we wouldnt lose it,does it work?
0そうだね
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返信[1]
親投稿
*J.P.*[P]£ aj2003aj
ah, just what i needed, im making a game with enemys and stuff, i have an enemy that moves around with a hp bar, i just want to know how to make enemy projectiles, like lasers or just bullets. actually, same for my sprite too (player), so i can fight the enemy. can you help me?
0そうだね
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返信[19]
親投稿
*J.P.*[P]£ aj2003aj
it dosent matter to me, just as long as it works.
0そうだね
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返信[8]
親投稿
*J.P.*[P]£ aj2003aj
lol im also leafing here...
1そうだね
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返信[2]
親投稿
*J.P.*[P]£ aj2003aj
VX = GX - OX VY = GY - OY VM = SQRT(POW(VX,2)+POW(VY,2)) 'magnitude 'find unit vector UX = VX/VM UY = VY/VM 'UX and UY are then your unit vector values in the X and Y directions and can be used in movementor something like thatG is gravity point, O is object
0そうだね
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返信[17]
親投稿
*J.P.*[P]£ aj2003aj
ok, you really should make a like minigame game, with a bunch of these games (of course add a few things like, lives) it would be really fun. also i dont know if you caught this but after the first hole if you just let him run forward he runs straight through the hill thing. not like it matters, just wondering if you knew.
0そうだね
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返信[4]
親投稿
*J.P.*[P]£ aj2003aj
ugph still cant do BGcollision...
0そうだね
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