If you have a computer and it's running Windows, I would suggest learning Batch. It's a very easy to learn command based programming language already built into Windows. If you don't have Windows, I would suggest Scratch. If you want something a little more complicated try C++ or Java. You can find tutorials for SmileBASIC at the SmileBASIC source website.
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Oops! The key's wrong. The correct key is in the screenshot.
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Oh, thought you said more than one ship. Yes you can add more than one part. Just push up on the d-pad, move the part with the d-pad, and push a when you're done. To delete it, press x when in part addition mode and position the x over the part you want to remove and press a. There's a bug in the delete mode but I just fixed that.
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Thanks! I'm working on that, but that would be difficult because arrays can get only so big. I fixed a really annoying bug with the delete system and I'll add a start screen and help menu in the true release of version 0.0.
New key: RXKJZED
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>>EthanSF
Asteroid Survival 0.0 is ready for testing and minor improvements.
Key: J3S3Y3KX
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Oh, it's "Charis", not "Charlie"!
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It's not really a game, more like an app you can use to make games. At least it uses a form of BASIC instead of Assembly or C++.
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Thanks, Nacho! The more it's worked on, the better it gets.
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>>EthanSF
I'll have a key ready soon. Version 0.0 is just a ship construction test.
>>AlgorithmZ
I was thinking about that. I was considering using Lasership, but I already started working on that.
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The higher a sprite number, the more on top it's going to be.
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Now that Thanksgiving break has started, I can work on my Asteroid Survival game some more. It's going to be a sandbox survival game. I'll gladly accept any suggestions or help.
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Pretty. Did you import them with Petit Modem?
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Thanks! I'm going to need that information when my games start to get a little crazy.
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