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*J.P.* DEV NEWPICY3
just for fun i added a day/night cycle but it need uh some work. anyways.
2そうだね
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*J.P.* DEV NEWPICY3
map glitches are getting pretty bad... how far will it go?!
1そうだね
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*J.P.* DEV NEWPICY3
ive mannaged to make the map a ton bigger by using the idea of just making the map editor useful. this is scaled down to 0.01 size. um so expect a new map idk theres sooo much room idk what to do with it all... open to map ideas/map makers. anyways just finished squashing those pesky wall bugs or well i hope.. i did my best to mostly fix getting stuff but i will add a thingy for emergency sake.
1そうだね
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*J.P.* DEV NEWPICY3
stringy bullets! lol i made bullets that cast a string or rather rope/line. it could possibly be used for maybe fishing rope if we ever needed it but i dont see how it could ever be used for that. >key coming in a few hours so dont ask yet.
0そうだね
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*J.P.* DEV NEWPICY3

*AfterWar Development Discussion #12*

same stuff as the last 11 ones, if you are new though and dont know just ask. updates still will be posted here, PLEASE REPORT INTO HERE IF YOU ARE PART OF HELPING OR JUST WANNA TALK. anyways welcome to #12 guys, the more we go the better it will get. we are really close to starting gameplay but we still need a few more things! yay
9そうだね
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*J.P.* DEV NEWPICY3
how does this aimer look? also i finally started to get some stuff dont yesterday but i got this huge headache and ended up sleeping on the couch until 4am (then i went to my tent) anyways but i did get stuff done (minor as it was)
6そうだね
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*J.P.* DEV NEWPICY3
finally.. after like 15 tries.. love this thing though..
13そうだね
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*J.P.* DEV NEWPICY3
waiter: "um sir, heres your ordered 100 sushi dishes.." customer:"what?! i ordered 10* dishes not 100!" *shows order with extra 0 on 10 (100)* customer:"well i better start eating!!"
8そうだね
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*J.P.* DEV NEWPICY3
*coughing and running* GUYS! GUYS! I CAUGHT A DAB! ALL MY LIFE I HAVE WAITED TO CATCH A DAB! lol anyways you should go get this game cause its really well made and translated too.
2そうだね
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*J.P.* DEV NEWPICY3
i had an idea, the idea is to use a sprite and make something then get it and blow it up a ton to use as a map and to add collision just check the color in the area of the player, which would be a boxed area in the middle, but is it possible to check the color in a certain area? and if so, how?
5そうだね
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*J.P.* DEV NEWPICY3
heres the key to the game everyone has been asking for, its also like 6 games in one, it was made by a japanese user so a lot of it is written in japanese but its fairly easy to understand.
2そうだね
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*J.P.* DEV NEWPICY3
has a really nice map too..
8そうだね
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*J.P.* DEV NEWPICY3
this game is really cool..
3そうだね
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*J.P.* DEV NEWPICY3
found a super old great game thats awesome!
3そうだね
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*J.P.* DEV NEWPICY3
a weird glitch i found while looking for bugs.. huh.. anyways ive been testing like usual..
7そうだね
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*J.P.* DEV NEWPICY3

*AfterWar Development Discussion #11*

same stuff as the last 10 ones, if you are new though and dont know just ask. updates still will be posted here, PLEASE REPORT INTO HERE IF YOU ARE PART OF HELPING OR JUST WANNA TALK. I SHOULD TAKE OFF CAPS NOW LOL. anyways welcome to #11 guys, the more we go the better it will get.
7そうだね
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*J.P.* DEV NEWPICY3
i have tried all night to fix my thingy and am getting fed up again. so PLEASE HELP ME. again, here is what i want. i want to have an array that sets 50 different x/y locations (like x=rnd(800)) then saves those onto a dat file, then loads it and uses it as locations for the sprites cause if you just put in RND in the loop they will keep changing places. also i can use CHKFILE to see if its
4そうだね
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*J.P.* DEV NEWPICY3
*AN ARMY OF STRAWBERRYS APPROACHES* i finished the path but when i start the loop all the sprites start to come to all the same place, is there any way to stop this..? it uses spanim "x,y" and a for loop that makes each one 16 xpos apart. anyways if you can help please do.
4そうだね
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*J.P.* DEV NEWPICY3
forgot about this..
6そうだね
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*J.P.* DEV NEWPICY3
more cool stuff..
4そうだね
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