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MathPRG MathProgrammer
Wow, it's been a while! I really should be working on this more, I love coding :) Anyways, I haven't done much with Polygon yet - I just finished upsizing a menu box for specifying custom enemy spawn. However, it still wasn't large enough for its purpose, so I had to use SPSCALE. Problem is, I can't find a 1.5-ish parameter that doesn't 'blur' or mess up the original texture...
2そうだね
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MathPRG MathProgrammer
Does transparency with BG not work or something? I've got the dark area on this box set with BGCOLOR 1,RGB(0,255,255,255) [Yes it's on layer 1] and it still shows up completely... Anyone know what to do?
1そうだね
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MathPRG MathProgrammer
Finally! It took me forever to come up with a design for this that I liked! This is going to be a box in Polygon that drops down as a pause menu, custom spawn screen, etc. I was going to use a plain, transparent, dark graphic box, but GRP doesn't handle transparency as well.
2そうだね
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MathPRG MathProgrammer
Pretty sure it's a bug, however, when collision definition is executed while a sprite is animating or using SPANIM in any way with a delay, the collision will be weirdly extended in the direction that the sprite was moving. This is really throwing my MAIN MENU Screen for POLYGON off...
4そうだね
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MathPRG MathProgrammer
Yay, with one tiny modification to the code, the sine-colored background is no longer one pixel off! That really looked bad in my last post... It slipped because SmileBASIC makes it so much harder to notice, while MiiVerse makes it jump out at you. :)
5そうだね
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MathPRG MathProgrammer
This seems to be getting somewhere... This is the POLYGON Game Options menu. It allows you to customize the way the game goes a bit!
6そうだね
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MathPRG MathProgrammer
I think this suits Polygon a lot better! I wanted to use brighter green colors, but they wouldn't show up on the grey - and I wanted to keep the grey bright because it made these look more like buttons!
8そうだね
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MathPRG MathProgrammer
More sprite work, I'm thinking of redesigning these circle buttons... they just don't fit Polygon's theme.
4そうだね
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MathPRG MathProgrammer
My code seems to be getting more compact! Simply by changing a few labels to defined functions, I was able to shorten Polygon's code by about 25 or so lines! This is getting somewhere...
4そうだね
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MathPRG MathProgrammer
I was rather lazy in programming some parts of Polygon, so now I have a lot of going back and modifying to do... *sigh*
5そうだね
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MathPRG MathProgrammer
Okay, for those of you who are looking into making things bounce off walls, track a player, or move at the same speed to a new location everytime, I've published all three of my AI tests in one project! The key is V3D333R4.
7そうだね
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MathPRG MathProgrammer
And with that, the third and final Polygon AI test is complete! This one picks a random location, and moves with a velocity of 2 towards that location! Once again, all displayed values are in the same place as the other AI tests, and the blue trail is where the diamond has been.
2そうだね
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MathPRG MathProgrammer
LOL, my second AI test turned into a game of "Run from the ice cream cone!"! Anyways, more trigonometry done here - this AI tracks the player and proceeds towards you! The green trail is where it has been, and all the displayed values are the same as those for the bowling ball.
8そうだね
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MathPRG MathProgrammer
Just doing some AI tests for enemies in Polygon - it seems to run fairly smoothly! The first and second values displayed are, respectively, the X and Y coordinates of the bowling ball, while the third is the angle that it is travelling at. The red trail is where it has been.
6そうだね
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MathPRG MathProgrammer
Okay, my Analog Clock program should be available for download now! The key is RKEJX63. I will not keep it on the server forever, so download it... while supplies last! :)
14そうだね
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MathPRG MathProgrammer
As a bit of trigonometry practice, I programmed a fully functional graphic-drawn analog clock! I used to do trigonometry wrong here in SmileBASIC, I thought it would take your arguments for sine, cosine, and tangent as degree values... finally, I discovered I needed radian values! That would be why my Polygon AIs aren't working...
12そうだね
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MathPRG MathProgrammer
Continuing on from my previous post, I also added some more sprites to Polygon, mostly for the menu screens.
2そうだね
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MathPRG MathProgrammer
I did not have Internet for a time, so it has been a while... but I have been working hard at Polygon, and I am near programming the main game! I just need to get my trigonometry right for the AI of enemy Polygons...
7そうだね
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MathPRG MathProgrammer
I am about to run out of battery, but here is a sneak peek at the first project I will be working on! [Or the sprites at least.] Do please understand it may take some time to complete Polygon because of the trigonometry it will require.
3そうだね
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MathPRG MathProgrammer
I used Petit Computer prior to SmileBASIC's release, so I had next to no trouble starting my first game! However, I feel I may be doing this a bit inefficiently... I am attempting to make the title ease in and slam down, in a similar fashion to the way the title does in a Steam game called The Bastion... not sure what to do!
8そうだね
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