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Jacob KulcakKid4
Anyways, you had a story outline?
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Jacob KulcakKid4
Lol, I just realized I quoted quote.
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返信[100]
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Jacob KulcakKid4
I'm not sure what your story is, I wasn't sure where the character came into the story, and I can't really give an opinion if I don't know how the story goes. But what I was thinking is that there would be a big scene at the beginning, and maybe more later. I could give more detail to what I mean if I knew what the story is about/what would happen in it. (Need to go to bed soon)
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返信[97]
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Jacob KulcakKid4
You had questions?
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返信[95]
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Jacob KulcakKid4
So I'm just asking some people on SBS to try and help me understand if better.
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返信[94]
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Jacob KulcakKid4
For some reason I just can't get down how to use the shooting code. you can do three days starting tomorrow to give me some time to hopefully figure it out. I didn't add anything so you can just use what you have already. I thought I figured it out, but the more I look at it, it gets more confusing, if you were on SBS I could ask my questions there, if I did on here it would waste a lot of posts
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Jacob KulcakKid4
J.P made a post about the game where the earths crust shattered and the people on earth had to go to space to escape the danger but i couldn't find that post.
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Jacob KulcakKid4
The rest of it: "-- into beasts with no soul at all. The geologists have found the enemies making and releasing these creatures into the world, and the commotion is making huge seismic waves all across the globe. If someone doesn't stop this, I will." Your's truly, Clayton Hill" And that's it. Anything you think would make it better?
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Jacob KulcakKid4
This was all I could find from @Quote on one of J.P's older posts "August 16,2178 "The nuclear bombs have been dropped and decimated nearly everything on this continent. My people in this community strive for victory in this war... But, something has occurred. The nuclear bombs have completely modified those who were just outside of it's blast area, turning them --" there is more.
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Jacob KulcakKid4
I wonder if this is where they got the osp contest idea from... only found this because I'm trying to find the afterwar story plot that you made, can't remember which account it was on.
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Jacob KulcakKid4
What happened to this AGAIN?
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Jacob KulcakKid4
^
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返信[93]
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Jacob KulcakKid4
Naw, it's not your fault, while you were getting your list, my mom was giving me the 10,000 places to go today list. So. Tired. Anyways I'll get working on it now.
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返信[90]
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Jacob KulcakKid4
Ugh, need to go now. Unless you get the key now, I'll have to get it later.
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返信[89]
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Jacob KulcakKid4
I'll probably work on the story first, I already made a discussion for the story only, not the game, so you can go ahead and make another discussion for the game if you want. I'm going to be leaving like, soon, so I should hurry, brb.
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Jacob KulcakKid4

Afterwar Story discussion #1

for the game Afterwar, we need a story line. J.P already made one a while back but I'm makin this for two reasons, 1: I forgot most of his story (...yeah) 2: we could use someone to change it up if they want as J.P said it could use some changes (... I think... yeah...) So any ideas to put in the beginning story/prologue of the game will be appreciated.
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Jacob KulcakKid4
When you want SPOFS to make the Sprite move instead of just placing it, you put it in a loop like said earlier. The easiest loop to use is an @ loop so I'll use one in this case for you. SPSET 1,1 @LOOP X=RND(400) Y=RND(240) SPOFS 1,X,Y GOTO @LOOP This code will make the Sprite move in random directions. try tinkering with that code to try and understand it a little better.
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Jacob KulcakKid4
The smile tool, I'm pretty sure the first Sprite (0) in the smile tool is an orange. To make the Sprite move, you need to use SPOFS. SPOFS only places the Sprite in a specified location, but when put in a loop, you can make the Sprite move with it. You put SPOFS 1(management number/name that you made with SPSET), 50(desired x coordinate) 100(desired y coordinate). SPOFS 1,50,100
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Jacob KulcakKid4
Oh, I can help you with some other stuff that i didn't mention on your other post. First, you need SPSET. SPSET basically just creates the sprites and does nothing else. When using SPSET you put two numbers after it, the first number will be its name basically so that when you use a Sprite command, SB knows which one you want to use. The second number will be the Sprite number you choose from (tbc
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Jacob KulcakKid4
Hmm, I'm not really experienced on SPANIM but I know it's a pretty hard function to figure out and I'm not the one to teach it. I know someone on SBS called Trinitro21 that taught me pretty well and it wasn't too hard to figure out the rest from what he taught me.
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