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Phillip IAmAPerson620
Example of overriding a command. In this example, 'inc' works byval and not byref. Not sure why you'd want to do that, but you can do it.
3そうだね
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Phillip IAmAPerson620
overrode* not overwrote
0そうだね
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Phillip IAmAPerson620
You can override functions in Nossrec! I overwrote the 'ASC()' to not return a value if it doesn't receive a single character.
6そうだね
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Phillip IAmAPerson620
Minecraft 3DS was not previously a goal of mine at all. I have not started at all. However, now that I see the success of Nossrec, I might code MC3DS in Nossrec.
0そうだね
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Phillip IAmAPerson620
http://smilebasicsource.com/forum?fpid=2730 Here's the official forum page for Nossrec.
0そうだね
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Phillip IAmAPerson620
This is the compiled output for that particular Nossrec program.
0そうだね
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Phillip IAmAPerson620
Had to change some core Nossrec syntax, but 'if' statements are a thing now!
4そうだね
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Phillip IAmAPerson620
The Nossrec compiler itself is very complicated and intricate. I do not suggest messing with it.
3そうだね
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Phillip IAmAPerson620
My SB Precompiler, Nossrec, is coming along nicely. This is an example program that successfully compiles to SB and runs as expected.
3そうだね
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Phillip IAmAPerson620
Basically, PerssonBasic fixes the dirty syntax of SmileBasic, adds features and abilities that SB lacked, and fixes SB's problems.
2そうだね
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Phillip IAmAPerson620
Introducing PerssonBasic! A downloadable precompiler for SB that is based off of C#, F#, Python, and SBv3. It will be a strongly-typed OOP language with block-indentation syntax. Estimated project time: 2 months. GET ON THE HYPE TRAIN!!! No? Just me? :(
10そうだね
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Phillip IAmAPerson620
A nice idea would be to not use GOTO commands but use some cleaner flow control, like WHILE/WEND, REPEAT/UNTIL, multiline IFs, etc.
2そうだね
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Phillip IAmAPerson620
(Simplified version) A raycaster is an engine that simulates 3D walls using 2D graphics. MCDS used a raycaster for its 3D.
1そうだね
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Phillip IAmAPerson620
Calc84maniac has released his raycaster engine for SBv3. Feel free to check it out!
1そうだね
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Phillip IAmAPerson620
Please don't quit. I actually changed my mind and I don't plan making a MC3DS. Do your best, and don't worry about comparing yourself to others. Quality comes with time and practice.
0そうだね
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Phillip IAmAPerson620
This may at first look like the world's ugliest Hello World program, but what if I said this is the compiled code of a Hello World program in brainf---? Yes, I've made a brainf--- to SmileBasic compiler, and this is an example of the result.
7そうだね
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Phillip IAmAPerson620
As the creator of Minecraft DS for PTC, I wish you the best of luck.
1そうだね
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Phillip IAmAPerson620
The first obfuscated program in SmileBasic? I'll let you guys guess what this fully functional program does...
5そうだね
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Phillip IAmAPerson620
The community will slaughter me for this, but I'm not really interested in making a MC3DS. I'll leave the honors to someone else. I had my spot of fame back with PTC.
0そうだね
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Phillip IAmAPerson620
Meh, added hidden dev tools in bottom-left. Does not show by default. Top line: Your (X,Y,Z,V) coordinates Second line: How many times part of the game has been redrawn per second. Third line: How many times the main game loop has been executed per second.
7そうだね
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