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Phillip IAmAPerson620
@Kight, I cannot teach SB coding right now. Between keeping a 4.0 GPA, looking for colleges, judo, and hobbies, I have little time. However, the guys over at smilebasicsource.com are awesome and will probably help you with any problems.
0そうだね
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Phillip IAmAPerson620
Also added: working level system, death, and hints if you get stuck.
0そうだね
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Phillip IAmAPerson620
Custom sprites added, and new jump engine programmed. Development is slightly behind schedule, but besides that so far all has been smooth sailing! Not sure how hard this game will be (I've had prior knowledge/experience with 4D).
7そうだね
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返信[7]
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Phillip IAmAPerson620
This game not only utilizes 4D to go "through" walls (technically you're going around them), it also utilizes it in dodging obstacles, crossing gaps without dying, etc.
0そうだね
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Phillip IAmAPerson620
I'm going to guess a song? I knew how to do that in PTC, but I was never good at it.
0そうだね
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Phillip IAmAPerson620
The V dimension (deriving from the name of the game, Vieger). It is a 4th spacial dimension that does not exist outside games and imaginations.
0そうだね
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Phillip IAmAPerson620
Wait on game dev for a while. Learn your input/output commands, conditionals (if/then/else), math commands and variable handling, and flow control (for/next, while/wend), and then maybe think about a text RPG.
2そうだね
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Phillip IAmAPerson620
This level requires movement in all 4 dimensions (the second wall is too high to jump over).
7そうだね
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Phillip IAmAPerson620
I use 3D graphics for rendering, so turn on that 3D slider!
3そうだね
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Phillip IAmAPerson620
Introducing Vieger, SB's first 4D PLATFORMER! I have 4 levels coded right now. Here's the 1st one that utilizes 4D movement.
11そうだね
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Phillip IAmAPerson620
I definitely agree. Leave games like Minecraft/Terraria up to more experienced programmers (especially those more familiar with SmileBASIC (i. e. those who worked a lot with Petit Computer for DSi)). People like Calc84maniac, Discordstew, me, Levicel, Randomous, etc. are more experienced with this language and that's why you're already seeing 3D engines, Terraria, etc.
2そうだね
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返信[15]
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Phillip IAmAPerson620
Calc made a raytracer back in PTC (SBv2).
0そうだね
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Phillip IAmAPerson620
Finally nailed the Visual Studio syntax highlighting colors!
10そうだね
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Phillip IAmAPerson620
What's line 29?
1そうだね
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Phillip IAmAPerson620
You can read the manual. To explain the "basics" of SB would take forever. There's a lot of content.
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Phillip IAmAPerson620
Download Key: 4KSNEP3X
0そうだね
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Phillip IAmAPerson620
Who's ready for switch/case? It's fully functional now!
6そうだね
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Phillip IAmAPerson620
switch/case/endsw now works! The only downside is that it has no access to variables. I'm trying to fix this issue.
0そうだね
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Phillip IAmAPerson620
Who likes switch/case statements but was upset that SB didn't have them? Have no fear! I'm manually programming a switch/case statement as functions!
8そうだね
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Phillip IAmAPerson620
I am indeed IAmAPersson. There's my source that confirms it. I'm the original creator. :P
4そうだね
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