@Kight, I cannot teach SB coding right now. Between keeping a 4.0 GPA, looking for colleges, judo, and hobbies, I have little time. However, the guys over at smilebasicsource.com are awesome and will probably help you with any problems.
Custom sprites added, and new jump engine programmed. Development is slightly behind schedule, but besides that so far all has been smooth sailing! Not sure how hard this game will be (I've had prior knowledge/experience with 4D).
This game not only utilizes 4D to go "through" walls (technically you're going around them), it also utilizes it in dodging obstacles, crossing gaps without dying, etc.
Wait on game dev for a while. Learn your input/output commands, conditionals (if/then/else), math commands and variable handling, and flow control (for/next, while/wend), and then maybe think about a text RPG.
I definitely agree. Leave games like Minecraft/Terraria up to more experienced programmers (especially those more familiar with SmileBASIC (i. e. those who worked a lot with Petit Computer for DSi)). People like Calc84maniac, Discordstew, me, Levicel, Randomous, etc. are more experienced with this language and that's why you're already seeing 3D engines, Terraria, etc.