Being a "voting event", I shall inform that my choice will be Option 2.
1そうだね プレイ済み
Neato. I should send the developer a better font, though.
2そうだね プレイ済み
Lost progress on the creation of the island game. No worries, but all I have left are outdated backups of some functions and sprites. I think I may just build it from the ground up again.
2そうだね プレイ済み
Here's a pic of a wip gui for meh age-old island game. [I know I haven't been posting much, but no worries, I'm still working on it]
;)
8そうだね プレイ済み
Well, I soon noticed that I'll need tiles to base the ships from... Also, ship gen is still being worked on! [I'd say this is going quite well]
1そうだね プレイ済み
This took a while (to find the commands) - showing how I'll gather binary info from a string to get multiple [numerical] outputs. Work is being done on enemy ship gen, will post soon!
2そうだね プレイ済み
Oooh... Chests? [that will be interesting]
0そうだね プレイ済み
Thx, I have a lot of experience in drawing loot chests, and this is a partial show-off of my 'meh' spriting. Love that suggestion, btw.
2そうだね プレイ済み
Well, If you're gonna start a new project, and need help, I'll be happy to.
1そうだね プレイ済み
So... If Key[Qualification]==Fulfilled then Skill[QualifiedFor]=GotEm'
basic stuff.
0そうだね プレイ済み
Nice, nice. I might as well just let you leak ideas for my gain [and game]. :P
Anyways, you could have an array that counts what has been in the inventory [etc.] overall, and link upgrades/skills to that.
0そうだね プレイ済み
thats okay! Mine is far different from yours anyways. [in terms of mapping] Can't wait to see what you come up with
0そうだね プレイ済み
Oops. "Isle Gen B" means better generation. I am currently using perlin noise that fills an a 8x8 square, but I'll have something a bit more circle-y upon release.
1そうだね プレイ済み