Just a little something I'm working on... [option 1]
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Just swimming away... and no hazards have appeared yet...
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will put up screenshots of both for those that are interested :]
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Should I make an island-adventure colonization game or a creepy oregon trail-ish survival? (both will have a co-op option)
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Being able to fit a very simple game into a screenshot is sooo satisfying. I'll do even better soon.
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An hour of work. So happy my programming is improving!
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Lel. once you get aquainted with phonetics, titles sound weird. Still cool, though :)
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What's your vision of the end product?
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Help with Loop: SB usually runs at 60 fps [I believe this can be changed like TABSTEP], so your average loop loops 60 times. So, if you want to lose 1 fuel, you will want to decrease the fuel by 1/60 once in a loop.
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It's good. But not good enough. :)
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Finished location-based structure generation! Going to add more flora + "secret" mechanics.
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in SmileTool, there's a paint program. pressing y twice will load the fonts. you can save it like normal, and call it with LOAD "GRPF:yourfontname"
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Spent some time messing around with programming, and now I'm making another game :P
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Any Rogue-likes on SmileBasic get my support too! (rogue-likes are arguably one of the best genres)
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I would love to see an ascii art based game.
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not too sure, but I think I might of heard mention from gastropod_
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my double gravy is quite functonial. (I be RealTiP, btw, so ye might know meh)
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Im on the hunt for some staple games to study, as I haven't coded in years. know any?
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