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*J.P.*[P]£ aj2003aj
whats this..? oh just boundarys, you can now not go out of certain areas, like borders of maps, next i will add swimming and drowning, then maybe some fishing if i feel like it.. wouldnt be too hard.. i think.. oh and you can craft a boat now! (yay) you will need a sawmill and level 2 wood crafter to make it, it takes 30 wooden planks 15 rope and 3 silver (to pay) much to do! vers 0.8.4
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Drake Drake001
A skill tree?! genius.
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*J.P.*[P]£ aj2003aj
yeah, it goes by what you have, you can be taught by the trader to do things (of course for money) or you can figure it out yourself by gathering the right ammounts of stuff, but sadly its taking a looong time to code as its pretty complicated, i should just make my own user defined system of coding it..
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Drake Drake001
Nice, nice. I might as well just let you leak ideas for my gain [and game]. :P Anyways, you could have an array that counts what has been in the inventory [etc.] overall, and link upgrades/skills to that.
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Drake Drake001
So... If Key[Qualification]==Fulfilled then Skill[QualifiedFor]=GotEm' basic stuff.
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