Spset 0,(whatever sprite you want)
spofs 0,x,y (where you want the sprite x= a number, y= a number)
Spscale 0,0.5,0.5 Sprite size
Bgfill puts background
bgput puts specific amounts of one bg to a place
hope it helps
Alright, I'm making a big project and about to release a smaller one.. For my big one I need to know how to spawn a lot of little things such as bugs and little creatures. Also I need to know how to make mini maps & how to make Blocks and data ANY help will be heavily appreciated
Yeah I can
i cannot do STICK animation well but the pad I got Down
here is a small example of at least a change in sprites XD
@start
wait 1:cls:spclr
spset 0,125
spofs 0,x,y
gosub @button
goto @start
@button
if button==1 then x=x+1:spset 0,126:spofs 1,x,y
Please do and after i'm done with my current project (doors) i'm going to start making a Huge Project and I might need help with it. It;'s going to have tons of unlockables+extras.
umm dumb question, How would I get the sprite to animate, Because in petit computer it worked like spset 0,9,0,0,0,0,0 and spofs 0,x,y then spanim 0,5,4 but spanim is not working for me
ok, so if I used
hp=580
sp=345
SaveGame$="Data"
SaveGame$=SaveGame$+hp$+Sp$ then saved it
I would load it
load "txt:save" odd SaveGame$
then
SaveGame$=MID$("Data",???)
hp$=val(hp)
sp$=val(sp)
i get confused their and it never loads the hp