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☆CodeZeяo☆ Code-Zero-666
w-well guys tonight i'm gonna be releasing my very first game "RPG Z". there's only a few things to do like fishing and the stores almost done. please leave a comment on what you think ^_^.
2そうだね
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☆CodeZeяo☆ Code-Zero-666
key?
0そうだね
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☆CodeZeяo☆ Code-Zero-666
Wait before we go any further do you understand it so far ^_^
2そうだね
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☆CodeZeяo☆ Code-Zero-666
@level5e Enemylevel=5 EHP=Enemylevel+5 ESP=Enemyleve+15 Eatk=enemylevel+25 Edf=enemylevel+25 Goto @battle
2そうだね
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☆CodeZeяo☆ Code-Zero-666
@enemy (lets say you want to make it totally random) ene=rnd(5) If ene==1 then gosub @level5e If ene==2 then gosub @level10e If ene==3 then gosub @level15e If ene==4 then gosub @level20e If ene==5 then gosub @level25e return
1そうだね
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☆CodeZeяo☆ Code-Zero-666
Okay so back track go back to where you made your player move ^_^ add to every command in that branch if b==1 then y=y-1:spchr 0,(number):steps=steps+1 now go to your @enemycount vysnc 1 if steps>50 then steps=0:beep 4:gosub @enemy return
2そうだね
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☆CodeZeяo☆ Code-Zero-666
In your mainloop add another branch so... @mainloop gosub @playersetup gosub @move Gosub @bg Gosub @background Gosub @enemycount goto @mainloop then-
2そうだね
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☆CodeZeяo☆ Code-Zero-666
Now making enemies i am certainly not a pro at but... I'll give you my best advice. So if you're making an enemy system that consist of you running into them I have NO CLUE (i'm sorry...) However if you want to make a classic style Walk a certain number then you run into an enemy then do this :
2そうだね
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☆CodeZeяo☆ Code-Zero-666
Add a return to the end of that one I forgot what bg was XDDDD so lets move on to @background You can do what you like just type in Bgfill then read what it has to say ^_^ if you want to create boundaries then simply type Print "X- ";x print "y- ";y then when you have your sprite moving look at where the X and Y are at and make this If x<(number) then x=x-1 Experiment ^_^
2そうだね
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☆CodeZeяo☆ Code-Zero-666
@move vysnc 1 b=button() if b==1 then y=y-1:spchr 0, (the control number for the sprite that appears to be moving up) if b==2 then y=y+1:spchr 0, (the control number for the sprite that appears to be moving down) if b==4 then x=x-1:spchr 0, (the control number for the sprite that appears to be moving left) if b==8 then x=x+1:spchr 0, (the control number for the sprite that moves right)
2そうだね
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☆CodeZeяo☆ Code-Zero-666
@playersetup Spset 0,sp spofs 0,x,y spscale whatever size you want the sprite to be (Spscale 0,2,2) return
2そうだね
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☆CodeZeяo☆ Code-Zero-666
Sprites Make a main loop such as @mainloop gosub @playersetup gosub @move Gosub @bg Gosub @background goto @mainloop In other post I will explain every Gosub.
2そうだね
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☆CodeZeяo☆ Code-Zero-666
ok my friend this will take several post but here it goes.
1そうだね
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☆CodeZeяo☆ Code-Zero-666
N-no problem ^////^
0そうだね
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☆CodeZeяo☆ Code-Zero-666
@Kristen I will then, because you where at least trying to help :)
0そうだね
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☆CodeZeяo☆ Code-Zero-666
Thanks for all the support and help guys! I actually figured out that I was supposed to be using str$'s and stuff like that. But sense you're all so awesome enough to help do you mind if I put your names in the credits. I would like to show my appreciation.
0そうだね
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☆CodeZeяo☆ Code-Zero-666
here ya go.
2そうだね
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☆CodeZeяo☆ Code-Zero-666
I have a very basic jump code... I don't think it would work for a Mario game though... if you still want it i'll be glad to give it to you.
1そうだね
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☆CodeZeяo☆ Code-Zero-666
It's okie, i'm just trying to perfectit before giving it to you it might take just a little bit ^_^
1そうだね
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☆CodeZeяo☆ Code-Zero-666
what exactly do you need the jump function for? btw I have a code that makes it appear like a jump for you ^_^
1そうだね
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