i really like all of your ideas, and they can be added. it might make the release date be pushed further ahead, I am definatly considering the pets, and the heavy metal theme of furniture.
The spongebob one is a definite maybe and the cartoon one I have a special Idea for ^^
If you guys have any
-item-
-enemy-
or -skills-
that you can think of please leave a comment, the top 5 of each will be added!
items must include-
what it does, what it looks like, and cost.
enemies, if you want you can make it in sprite creator and send me a public key. +skills,lv
and for skills Go crazy CX, and give me an sp cost for it!!! remember you can submit as many as you like ^_^
Hopefully sometime later in the month, Depends on school schedule, And Battles
I already have 10 moves that can be effectively used in the game, Along with 7 working items, I have 10 enemies done, and 2 bosses, The battles will be turn based.
The game itself has 15 main places, and they are not all accessible at first. The Full game will have
Battles
level up system
coins
a full shop
a full hospital
a roman type fight level
an underwater world
full story
2 save slots
name placement
etc.
-smiles- U-umm Theres no playable content yet, I'm planning to release a demo soon tho. Right now i'm working on the fighting system... Do you have any moves you would like to see in the game?
Well for shooting I honestly have no Idea, but movements
X=something
y=something
---
@loop
wait 1
spset 1,(Your number)
spofs x,y
Gosub @m
goto @loop
@m
if button()==1 the x=x+1
(press the help guid to see button controls to experiment w/ them)
It would be kinda like this
@mainloop
Wait 1
spset 0,1
spofs 0,x,y
Gosub @Move
Goto @mainloop
@move
B=Button()
If b==1 then y=y+1
If b==2 then y=y-1
If b==4 then x=x+1
If b==8 then y=y-1
Return
You have to toy with it, but after you set it right then it will move up with the up button etc