Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
17 8 9 10 11 12 13 14 15 16 17 18
次のページ(過去)
返信[1]
親投稿
12Me21 12Me21
Use LOCATE x,y to change the spot where text is printed.
0そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
MODE=7 there that's it.
1そうだね
プレイ済み
返信[68]
親投稿
12Me21 12Me21
I think I've experienced a memory leak. Unfortunately I don't have much information. A program started running more slowly, and the only thing that fixed it was restarting my 3DS, not CLEAR or ACLS.
0そうだね
プレイ済み
返信[8]
親投稿
12Me21 12Me21
oh cool a deleted mario maker clone. Those are some nice slopes.
0そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
KEY
0そうだね
プレイ済み
返信[7]
親投稿
12Me21 12Me21
QRsim is so scary I mean what if the codes go so far down you can't see them and then what!?!?
3そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
1: use SPCOL to enable collision detection: SPCOL sprite_number 2: use SPHITSP to detect collision: sprite_2 = SPHITSP(sprite_1) -tells you what sprite_1 is touching or hit = SPHITSP(sprite_1,sprite_2) -returns 1 if the sprites are touching, and 0 if they aren't
1そうだね
プレイ済み
返信[5]
親投稿
12Me21 12Me21
Just replace the Mario sprites with built-in sprites, and it might not get removed.
0そうだね
プレイ済み
返信[3]
親投稿
12Me21 12Me21
Basically, it tells you to turn 3D on so you can see what blocks are solid. This isn't really necessary since their textures are slightly different, but it helps.
0そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
It's not.
1そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
Use GPSET TX,TY instead.
0そうだね
プレイ済み
返信[2]
親投稿
12Me21 12Me21
Yeah, just store LEN("priv548429589...") into a variable, and then use the variable instead of all the LENs
0そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
lol someone asked for the key, so I gave them the key for an "unfinished" program where only the logo is done. I didn't know they would post it on miiverse! Here's the actual code: DRE3NWAV
0そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
looks like cheese
1そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
I just used the extendable rod
0そうだね
プレイ済み
返信[4]
親投稿
12Me21 12Me21
You could also change it to only BEEP on letters (not spaces), and make commas and periods cause more delay.
1そうだね
プレイ済み
返信[9]
親投稿
12Me21 12Me21
It's too bad that new programmers are learning languages like python instead of BASIC
3そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
STICK OUT <x>,<y> Stores the position of the circle pad in the specified variables. Example: SPSET 0,0 WHILE 1 STICK OUT SX,SY X=X+SX:Y=Y+SY SPOFS 0,X,Y VSYNC 1 WEND
1そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
Well, Sprite collision is (relatively) simple: SPHITSP(sprite1,sprite2) or sprite2=SPHITSP(sprite1[,minimum_sprite2,maximum_sprite2) For background, you might have to check using BGGET(layer,x,y)
1そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
What line gives the error? BUTTON(0,1) might give an error if you are not connected to another system. Also, instead of @NMOV ... GOTO @NMOV do: WHILE 1 ... WEND
0そうだね
プレイ済み