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12Me21 12Me21
ACLS:SPSET 0,SPCOD:MVX=199:MVY=119 WHILE 1:BTN=BUTTON() DEC MVY,!!(BTN AND #UP)-!!(BTN AND #DOWN) DEC MVX,!!(BTN AND #LEFT)-!!(BTN AND #RIGHT) DEC MVZ,!!(BTN AND #B)-!!(BTN AND #X) SPOFS 0,MVX,MVY,MVZ:VSYNC 1 WEND the !! just converts the result into 0 (if it's 0) or 1 (if it's not 0) so it moves the same speed in all directions
0そうだね
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返信[1]
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12Me21 12Me21
You could use: GSPOIT x,y,string$[,scale_x,scale_y] GSPOIT sprite_x, sprite_y,VAR$ You will probably have to add/subtract from the x and y coordinates so the text is aligned.
1そうだね
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12Me21 12Me21
CLS:PRINT"PRESS a TO START! REPEAT:UNTIL BUTTON()==#A
0そうだね
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12Me21 12Me21
Here is the download key: NRX3K473 You will have to talk to it for a while before it starts making sense.
1そうだね
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12Me21 12Me21
I made a simple chatbot
9そうだね
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12Me21 12Me21
The red face is meant to be the front, and orange is the back. I might switch this, and turn the orange face inside out so it looks better. Originally I wanted a 3D display, but this might not be the best (for now) because: 1: I have no idea how to make a 3D graphics engine 2: I also don't know how to control 3D rotation (touch screen? circle pad?)
1そうだね
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12Me21 12Me21
I'm almost done with my Rubik's Cube! I found a good 2D display that shows all sides and connects adjacent faces, unlike † shaped nets. Now I just have to make it look less like an optical illusion...
9そうだね
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12Me21 12Me21
I figured it out. PRINT(1) is just PRINT (1) 'the expression (1) which is the same as PRINT 1 So it's not a function, just a normal statement with an argument that is enclosed in parentheses. Like PRINT(X+1)*8
0そうだね
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