SmileBASIC コミュニティ返信[1]親投稿12Me21 12Me212016/2/11 2:54Well, Sprite collision is (relatively) simple: SPHITSP(sprite1,sprite2) or sprite2=SPHITSP(sprite1[,minimum_sprite2,maximum_sprite2) For background, you might have to check using BGGET(layer,x,y)1そうだね プレイ済み2017/11/04 03:57:05に取得