how do i make it so if i press 'no' then it sais 'ok then' then enters the game

プレイ済み
how do i make it so theres a person walking around randomly on the map

プレイ済み
ooh.. this looks like a very promising game!
been seeing it for a long time and finally get to try it...

プレイ済み
Whew! After like an hour or so of replacing the text in the sprite sheet, my GTXT function in BitByte MML is completely useless! Which means next to remove is the function itself :P As I expected, there aren't any graphical glitches with the text anymore because it's all drawn with GPUTCHR.

プレイ済み
Dark Flag vs Flag. Likely one of the best choices for a battle, like Slicer vs Dark Slicer.

プレイ済み
i killed a creepy guy and now theres another creepy guy

プレイ済み
Should I make this so that swiping across the piano keys plays every note you swipe over, or should I leave it so the only note that plays is the first one you tap until you release it?

プレイ済み
Here I added an UI and other stuff on the game. Also basic stuff like damage, invisibility state and more tiles for the map.
One thing that I'm trying to figure out is a way to store and handle scripted events.
Other problem is that I don't know how I will keep track of events that happens once like open a chest or activate a trap since I keep the current map on the memory.

プレイ済み
NNNNNNN is my raycast beta i released

プレイ済み
ok so rebuilding Darktimes: A Tale of a mage and the lost kittens game engine. under PTCv0.10, SBv0.02 stoped work on ptc to focus on the sb version. just to much jumping around with the little time i get for my hobby. I figured to get the coding done 1st, then finish converting the art over to SB and resize and redo some of the art, ect lot to do...

プレイ済み
so been looking at the code of this and its actually understandable! or mostly, though still having sprite probs in my game.. as i said its gets really slow when near also when i go too far it crashes in something like line 320-ish in raycast library..
though probably just a minor thing.

プレイ済み
in spooky maze calc used some code to put a chunk of bg tiles onto a sprite sheet but not all the bg tiles, i want to know how this could be done.. does anyone know?

プレイ済み
SNAKE.IO COMING TO SB SOON!
jk but i really dont know what happened.. i turned around to see this.. what a frightening sight!
anyways
IT WAS AT THIS MOMENT J.P. REALIZED HOW SKWEWED HE WAS BECAUSE HE ALREADY SAVED.

プレイ済み
Im thinking about adding cheats on the bottom screen.

プレイ済み
I've been spending a while making a spiritual successor/remake to a game I started in Petit Computer for DSi.
It's always this intense.

プレイ済み
How do I make this line of code go to @RETRO and doesnt go to that section again?

プレイ済み
BlockCraft Classic is released. (Remake of Alpha 1.0.2)

プレイ済み
I finally figured out this.. (adding objects) it was just making a simple spawn code! though i honestly dont know why it helped lol but calc used it in spooky maze which is really smart, just a simple SPAWNITEM and then where to spawn it.
will be useful for levels like he did also i think im getting better finally.

プレイ済み
Okay, I was gone for a few days, but that's because I was really busy. Anyway, Status Update: Player,1 Enemy (Stereotypical Zombie), 1 Gun (a slightly more detailed version of the original), and 1 vehicle (Jeep) I will probably be more active on miiverse and the game this week or next week.

プレイ済み
how do i make it so when you hold the -r- button it will dig this block

プレイ済み
turtle graphics in python
anybody use it?
2そうだね プレイ済み