SmileBASIC コミュニティプレイ日記12Me23 12Me232017/06/14 04:59:07This is a bit unexpected.3そうだね 5返信プレイ済み2017/11/04 02:05:10に取得
SmileBASIC コミュニティ返信[1]親投稿Autz sonic-HD87652017/6/14 6:12Well, is not that "unexpected". Float numbers were always more intensive than plain integers.0そうだね プレイ済み2017/11/04 02:05:10に取得
SmileBASIC コミュニティ返信[2]親投稿SıмΞоп SimeonW2017/6/14 7:00Interesting It's not a big improvement, but still an interesting find0そうだね プレイ済み2017/11/04 02:05:10に取得
SmileBASIC コミュニティ返信[3]親投稿SıмΞоп SimeonW2017/6/14 7:00Can you try detecting changes in performance with comments as opposed to no comments?0そうだね プレイ済み2017/11/04 02:05:10に取得
SmileBASIC コミュニティ返信[4]親投稿Alex MrCashews2017/6/15 10:05There's obviously some issues involving casting, but some of these look weird. Try it using 1.0 (or 1. too, but I doubt that makes a speed difference.)0そうだね プレイ済み2017/11/04 02:05:10に取得
SmileBASIC コミュニティ返信[5]親投稿Lumage Lumage2017/7/16 21:52>Simeon smilebasic goes through a pre-compiling stage before execution. comments do not affect performance, unlike in petit computer.0そうだね 未プレイ2017/11/04 02:05:10に取得