トピック
Hanzo rzsense

ROUGH CLUSTER MODE7 ALGORITHM [D3EKX3KS]

Let's try "HNZMD7E" in the above key. In my method, a pixel is too big and rough. The process will be faster instead.
4そうだね
未プレイ
返信[1]
親投稿
Jackson JacboyX
Dude this is genius! Do you think by any chance you can increase render distance?
1そうだね
プレイ済み
返信[2]
親投稿
Hanzo rzsense
I cannot promise but I'll continue trying to increase render distance with keeping process speed.
1そうだね
未プレイ
返信[3]
親投稿
Jackson JacboyX
Cool.
0そうだね
プレイ済み
返信[4]
親投稿
SıмΞоп SimeonW
WHAA HOW DID YOU DO THIS!? Its like a high performance version on manecraft holy cow
1そうだね
プレイ済み
返信[5]
親投稿
Hanzo rzsense
It's very simple method. I stacked a lot of sprites along Z axis. This method gets a heavy load on SmileBASIC and reduces CPU process speed. I don't know the reason why exactly. In my opinion, if I shrink sprite size, SmileBASIC will drive faster.
2そうだね
未プレイ
返信[6]
親投稿
Harley HarleyG1234
The Japanese are great programs! (Not Capt. Obvious, just a compliment) @ Hanzo Plz. translate bio.
1そうだね
未プレイ
返信[7]
親投稿
Hanzo rzsense
Biography on my profile? I've written just introduction to keys of SmileBASIC programs I've made as follows. RAPAE8D: it includes various kinds of programs CACQ33L4: aircraft landing simulator JEE3V3NE: samurai sword action L4DXQ384: like "simon says" but it depends on Japanese Y33NQ54S: wandering around the maze VKAKV3ZP: car racing DSEEX3QJ: supersonic kite racing DEEE33Q4: golf
1そうだね
未プレイ