Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 11 12 13 14
次のページ(過去)
返信[4]
親投稿
Autz sonic-HD8765
Keep in mind that SmileBASIC is basically a "computer" that interpretates BASIC code. So you can make complex stuff like Rfull 3D or Ray-Tracing, if you have the required knowledge to do it.
1そうだね
プレイ済み
返信[4]
親投稿
Autz sonic-HD8765
There's a Advance War clone out there called Rune Wars, you can check it out. Key: 4DAXXEA3
0そうだね
プレイ済み
返信[5]
親投稿
Autz sonic-HD8765
I knew you had to "redefine" the collision box to rotate the points. I've readed about that sometime ago.
0そうだね
プレイ済み
返信[1]
親投稿
Autz sonic-HD8765
Fill a space with blank color (background color), then make the sprites and save it.
1そうだね
プレイ済み
返信[1]
親投稿
Autz sonic-HD8765
You mean loading a map AND a character player?
0そうだね
プレイ済み
返信[7]
親投稿
Autz sonic-HD8765
Post the key plox xDDDDD. FNAF when!?1111 one one.
0そうだね
プレイ済み
返信[1]
親投稿
Autz sonic-HD8765
I'm making more tests, but i finally managed to replicate the error: When you call a function located on a different slot that uses a global array (array declared outside the function), the program for some reason will have issues on performing a modification of the array. Your best bet is to make a dummy array inside the function to copy all the content of the source array.
0そうだね
プレイ済み
返信[1]
親投稿
Autz sonic-HD8765
Making sprites, specially detailed ones, is a difficult task. And as any difficult task, the way to overcome it is to learn how to solve it, in the same way we learned how to make programs in the first place. Do something for yourself and start learning how to draw and draw different things for practice, in the same way you make code and test it.
0そうだね
プレイ済み
返信[9]
親投稿
Autz sonic-HD8765
Sorry for double-post, mouse is somewhat broken.
0そうだね
プレイ済み
返信[8]
親投稿
Autz sonic-HD8765
Sure. You can make bizzare stuff with it, and even if programming isn't your strong point, you can download tons of games and apps people make here. This is a screenshot of a game i made a month ago:
0そうだね
プレイ済み
返信[7]
親投稿
Autz sonic-HD8765
Sure. You can make bizzare stuff with it, and even if programming isn't your strong point, you can download tons of games and apps people make here. This is a screenshot of a game i made a month ago:
0そうだね
プレイ済み
返信[13]
親投稿
Autz sonic-HD8765
I mean the way you call it. On the original you parsed a parameter on the function and maybe you're doing it wrong in that sense. I can't really tell.
0そうだね
プレイ済み
返信[1]
親投稿
Autz sonic-HD8765
Well, is not that "unexpected". Float numbers were always more intensive than plain integers.
0そうだね
プレイ済み
返信[11]
親投稿
Autz sonic-HD8765
Well, i tried the code and runs without issue. I suspect you're using for what should not be used to.
0そうだね
プレイ済み
返信[7]
親投稿
Autz sonic-HD8765
I think the RNDX function is making something weird. Have you tested that function alone?
0そうだね
プレイ済み
返信[6]
親投稿
Autz sonic-HD8765
You can use BGSCALE in conjunction with BGOFS to fit the background to the whole screen, but it would look bad if using decimals. The best chance of having a pixel-perfect map is by duplicating some tiles until you fit the whole screen.
1そうだね
プレイ済み
返信[3]
親投稿
Autz sonic-HD8765
is no longer on thee eShop?
0そうだね
プレイ済み
返信[11]
親投稿
Autz sonic-HD8765
That's not how you declare an Array. Should be like this: DIM Name[10]
0そうだね
プレイ済み
返信[9]
親投稿
Autz sonic-HD8765
Don't work because any Sprite function should be used AFTER SPSET, not BEFORE it. Because you first need too tell the engine that a sprite will be used before telling the engine to manipulate it.
1そうだね
プレイ済み
返信[2]
親投稿
Autz sonic-HD8765
WHILE BUTTON() would work only if you're pressing the designated button BEFORE the loop starts. Using REPEAT won't help, so try to sepparate the logic of the game from the functionality of the main loop. Just as @V360 shows.
1そうだね
プレイ済み