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Autz sonic-HD8765
Strawberry killer!
2そうだね
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Autz sonic-HD8765
on this case, yes. This is sprite-based so a lot of shadows will consume alot of sprite slots.
1そうだね
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Autz sonic-HD8765
Dynamic shadows!
2そうだね
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Autz sonic-HD8765
Joking around with Sine and Cosine. Still i don't have a idea of what game i could make with it aside from Danmaku games. Maybe a top-down shooter?
3そうだね
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Autz sonic-HD8765
Cel-Shaded polygons! using DEFY3D.
5そうだね
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Autz sonic-HD8765
I don't have another 3DS to test with, so i fear that if i do the tests by myself it will lead to odd behaviors on a real multiplayer enviorment.
0そうだね
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Autz sonic-HD8765
Raw implementation of Conway's Game of Life. Cells have the size of a pixel.
5そうだね
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Autz sonic-HD8765
Is a multiplayer VS minigame. The idea was that every player would have a Terminal (PC) and the goal is to seek and destroy the other player's Terminals. The thing is that the intented functionality is unfinished and this only works as a proof-of-concept.
0そうだね
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Autz sonic-HD8765
I hope you guys enjoy my unfinished product. I'm done with this.
4そうだね
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Autz sonic-HD8765
I always though that the functionality was started when the program is executed, not that is always present. But now i think about it, it makes sense, otherwise we wouldn't able to use the touchscreen.
0そうだね
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Autz sonic-HD8765
I found a pretty odd behavior: This program will put a spot on coordinates where the screen is touched. The thing is that the spot will appear on coordinates that where taken BEFORE the program is executed. For example: If you touch the spacebar and run the program, the spot will appear on the spacebar area.
2そうだね
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Autz sonic-HD8765
Is hard to look at it and think what it supposed to do. Have you tried the previous suggestions on the other post?
0そうだね
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Autz sonic-HD8765
There's nothing better than making 32bit-like stuff.
0そうだね
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Autz sonic-HD8765
To do what?
0そうだね
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Autz sonic-HD8765
Also, no code here because understanding your tools and the logic is part of the task. Every App/Game is a task with unique challenges, so is up to you to find a solution for those problems instead of relying on copy-paste.
0そうだね
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Autz sonic-HD8765
1.- Select a choice to attack (Punch or Kick for example). 2.- Substract the enemy life for the damage received. 3.- Enemy attack you. 4.- Substract your life by the damage received. 5.- Go to first step. And so on.
0そうだね
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Autz sonic-HD8765
It depends on how complicated you want it to be. Since your game is text-based, i think is better just to post a hardcoded result instead of relying on the player's choiced in-battle. Something like: "You fighted that ugly spider, and you won!" But if you want it to be variable, then this algorithm can help you:
0そうだね
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Autz sonic-HD8765
Parallax sprite movement works jujuj. The thing is that the sprite movement is more smoother than the background movement, so the sprites would look out of place. And before you ask. runs at 60fps.
0そうだね
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Autz sonic-HD8765
Something similar to turn-based RPG combat.Just a loop where you choose options until the enemy has died or when player has died.
0そうだね
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Autz sonic-HD8765
Ultimate Mode7 FTW!
3そうだね
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