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raimondz raimondxz
I though my bullet module was ready... but the collition box doesn't rotate along with the sprite.
7そうだね
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raimondz raimondxz
The behaviors builder of the bullets hell is ready. However, I think I need another way to define data because its become too large. I will leave a pic bellow about how i handle data
6そうだね
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raimondz raimondxz

RX34X63

Just a short demo of the bullet hell system of undertale... I couldn't add more patterns because of lack of time but you could see the data on the last lines of the code.
4そうだね
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raimondz raimondxz
testing undertale bullet hell system... i'm having problems with collition. Anyone know how to detect collition by pixel?
3そうだね
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raimondz raimondxz
A heart in a box. By the way, I finish to transcript Megalovannia to mml using 10 channels. However, I don't know if I cluld share that file...
7そうだね
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raimondz raimondxz
My MML editor is almost finished. Tempo, channel and other stuff are on the bottom screen. Also, if you know what song I'm trying to recreate then you... S H O U L D B E B U R N I N G I N H E L L.
7そうだね
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raimondz raimondxz
Finally implemented the enemy module with push and pull. I spawnedall of them using the touchpad. Now, i need to make a projectile and UI module.
8そうだね
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raimondz raimondxz
Copied the player module and made the first enemy. Right now, it just follow the player...
5そうだね
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raimondz raimondxz
Its raining... blood?
6そうだね
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raimondz raimondxz
Testing sprite and map collision. No map scrolling yet.
9そうだね
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raimondz raimondxz
Initial screen done. The letters and circles go out of the screen. Now to learn how to use the sprites functions...
11そうだね
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raimondz raimondxz
I was trying to make a MML editor. However, i still need to make the text editor be scrollable.
0そうだね
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