The behaviors builder of the bullets hell is ready. However, I think I need another way to define data because its become too large. I will leave a pic bellow about how i handle data
By the way, the key is KA5D4T3. There you could see the data code. Also, the demo is designed to make you lose in few waves, unless you know a famous code
In this pic, a lot of bullet have the same behavior. The only diference are the vector and the starting point. I thought on store this behavior on a label but If I call the data inside that label, then I lose the reference of the label @P_S1_X