プレイ日記
raimondz raimondxz
The behaviors builder of the bullets hell is ready. However, I think I need another way to define data because its become too large. I will leave a pic bellow about how i handle data
6そうだね
プレイ済み
返信[1]
親投稿
raimondz raimondxz
By the way, the key is KA5D4T3. There you could see the data code. Also, the demo is designed to make you lose in few waves, unless you know a famous code In this pic, a lot of bullet have the same behavior. The only diference are the vector and the starting point. I thought on store this behavior on a label but If I call the data inside that label, then I lose the reference of the label @P_S1_X
0そうだね
プレイ済み
返信[2]
親投稿
Gad Iknowitall
do i have to enter the konami code? but where do i enter it
0そうだね
プレイ済み
返信[3]
親投稿
raimondz raimondxz
Use it while you're playing
0そうだね
プレイ済み
返信[4]
親投稿
Gad Iknowitall
i tried it didn't work
0そうだね
プレイ済み
返信[5]
親投稿
raimondz raimondxz
Sorry, my mistake. Actually I changed the position of A and B. Try UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT A B when you're in the box.
0そうだね
プレイ済み