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raimondz raimondxz
Its been a while since i published the bullet hell demo but I will update the game I left before. Right now, I'm improving the engine to read data and resources based on the pattern used in cave island
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raimondz raimondxz
Top screen. The chat bubble resize according to the data of the stage.
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ξΔDavid Shogunyan13
i have a feeling the gaster blasters are still like gonna be the rock things and im excited for the update!! :D
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raimondz raimondxz
I doubt that I can make a gaster blaster or a laser because Smilebasic use square colliders for the sprites and not pixel perfect collision. Also, the collider doesn't rotate with the sprite.
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raimondz raimondxz
As such, there could be three ways to do that: 1. Use a lot of circle sprites to simulate a laser.(Faster but maybe there will be one laser on screen) 2. Use graphic function(This solution could achieve the laser effect but graphic function are the slowest thing in smilebasic). 3. Use laser sprites with angle of 0,90,180 or 270
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raimondz raimondxz
I've seen a code to implement pixel perfect collision in C++ but I don't have time to port that implementation to smilebasic.
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Wormy Zippy-Wormy
key?
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ξΔDavid Shogunyan13
oh ok
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G∞dGameGod BrodyJefferson
Have you tried/thought about making green or maybe yellow heart gameplay mechanics? (like in undertale)
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