Use XSCREEN 2 after acls (if you use acls only put it after if you dont use acls your fine ;) ) and put display 0 for top and display 1 for touch example.
ACLS:XSCREEN 2
Display 0
Print "hello im the top here is a apple"
spset 0,3
spofs 0,200,100
display 1
print "hi im the bottom here is a apple"
spset 1,3
spofs 1,200,100
end
end
BLOBBYWORLD NOW FINALLY HAS TOUCH SCREEN INTERATION...! :D
Pull your blobby back like a slingshot to split him across the room, And on the touch screen you can see your rank,
the leader board (ommited because im in a devtest mode with no cells) and your blobby's name (devtest skips the nickname ;]
yeah i guess you're right...
i just wanted to learn how to make enemies follow you when you're smaller than its mass and flee when your bigger than them..
Remember this?
now that i have a bit more knowlage im going to continue it... on the bottom screen there will be the leader board and your cell's mood (your cell will have emotions a straight face during moving around and if an enemy bigger than you comes by it will have a worried look if your bigger than a cell next to you it will be mischievous)
:D
(quick questions
how do i make enemy ai)
(its just a joke...
its just a line with some beep commands xD but quickly after making this...i thought i should make a real 1d platformer...
thats what im doung right now...)
INTRODUCING the amazing 1D engine, Everybody has been trying to make 3d when i thought, Why has no one made a 1d engine. And thus this is made [comes complete with a platformer sample and the library!] download today!