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返信[5]
親投稿
PikaRyan papermariofanmm
here are sprites...
2そうだね
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PikaRyan papermariofanmm
lol we can use characters by namco... namco said so so we're fine :D
1そうだね
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PikaRyan papermariofanmm
i added a pointshop to blobbyworld here are some hats you can buy... how do they look 1st one. sweatband 2nd one. hardhat 3rd one. miners helmet 4th one. Some plumbers hat ;) shading will be done later tell me if you like em or tell me if you want more :D i have plenty of time
4そうだね
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返信[2]
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PikaRyan papermariofanmm
Home Home HOMMEEEE!!1!!111
3そうだね
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返信[2]
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PikaRyan papermariofanmm
<"> hi im helperbot /\ i will give you tips tip1: master thease things pika taught you above...make text based adventure games tip2: when you feel like you've mastered thease skills then start using sprites, then master those, use sprite collision, ect. ect.
2そうだね
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返信[1]
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PikaRyan papermariofanmm
start typing things then push the search button on the item you typed type print then use help to learn about print spset then help for sprites vars are varibles its how you make health, exp, hunger and more example: acls:bgmstop health=100 @loopy cls if button==16 then health=health-1:beep 4(making a sound effect) print "health";health vsync 1 goto @loopy
2そうだね
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PikaRyan papermariofanmm
oh sure nate i love pacman i tried making pacman 2 on ptc... that ended in failure... so doing the original pacman would be awesome i want to work on sprites :D
2そうだね
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返信[2]
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PikaRyan papermariofanmm
[last post]...sorry for the inconvinence this may have caused.... the project got corrupted in the cloud...
1そうだね
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返信[2]
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PikaRyan papermariofanmm
going to polish it up a bit, should be done tomarrow :D
1そうだね
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PikaRyan papermariofanmm
Made a simple pixel art program in my old engine ascii.dk wow... i didnt know the flexibility of this is this amazing...why did i stop working on this?
4そうだね
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PikaRyan papermariofanmm
Blobby World vr a_1.22 a game like agar.io... note: Pressing A will kill you in this version... this was to test the death compatibility...
1そうだね
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返信[4]
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PikaRyan papermariofanmm
here is the updated alpha build a_1.22 in play mode... pushing a kills your blob... this was to test death
0そうだね
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返信[3]
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PikaRyan papermariofanmm
its like agar.io but... on 3ds... its unfinished... no ai yet so far... or food... or map bounds... its just a aplha build... naming works... this is a old version today i got allot of stuff done i still have to polish that stuff... then add some map bounds, ai ect. then it should be done est release: fall (why so long) i dont want to publish a half polished half done game as the final version.
0そうだね
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PikaRyan papermariofanmm
changed the story up a bit for Blobby World :D
1そうだね
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PikaRyan papermariofanmm
new key :/
0そうだね
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PikaRyan papermariofanmm
Blobby world Alpha_012. This is a alpha build for blobby world, it is not a finished project yet, there are no enemies so far or food. Its just a build to show off what i have done so far and to get you hyped for the release in fall. I made all this stuff in 2 days... the 2015 is when i came up with the idea during last fall... but I tried to make it but I was a newbie now im more experienced...
2そうだね
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返信[7]
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PikaRyan papermariofanmm
Oh really? it reminded me of mega man and zelda II LOL
1そうだね
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PikaRyan papermariofanmm
How do you like the new bottom screen look for Blobby World?
6そうだね
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返信[7]
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PikaRyan papermariofanmm
huzzah the line 0:95 worked ;)
0そうだね
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返信[6]
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PikaRyan papermariofanmm
during the bgload it is display 0 but during bgofs something is wrong... :( (also can you help on the data post i made thanks...or if you dont know help with the scrolling text?)
0そうだね
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