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Bonzargoes cactusfriend
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー1
フォロワー5
投稿数25
そうだね数132
取得日時

Porcupine Racetrack is my second favorite game.

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Bonzargoes cactusfriend
Here's something I wrote that does exactly that - just put an ACLS above this [it didn't fit in the screenshot].
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Bonzargoes cactusfriend
I've been working on a roguelike since I got SB, but it's nowhere near complete as this. Keep it up!!
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Bonzargoes cactusfriend
Awesome work!
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Bonzargoes cactusfriend
I believe F-Neko gets enough speed by interlacing the graphics i.e. only rendering every other line at a time.
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Bonzargoes cactusfriend
Thanks! I'll give that a shot. Yeah, feature-itis is tough - I'm trying to make this game have depth but also limit it compared to desktop roguelikes.
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Bonzargoes cactusfriend
On that note: does anyone how to make the text console not auto-scroll? I've been avoiding using the bottom row on both screens because it attempts to scroll the display, which causes flickering as it resets.
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Bonzargoes cactusfriend
Early mockup of bottom screen UI. I'm not bothering to colorize this until it's implemented, but this is an idea of how it'll look.
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Bonzargoes cactusfriend
Cool! Glad this is getting translated.
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Bonzargoes cactusfriend
Yep! The arrows represent stairs for going up/down to the previous/next floor. This is for a roguelike game that I'm working on.
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Bonzargoes cactusfriend
Nope! That's a good idea! I'm actually interested in performing some mild encryption on the save files for my game so that people can't (easily) cheat.
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Bonzargoes cactusfriend
Yeah, it's more like ROT(n) - it shifts the characters as far forward (or backward) into the built-in character table as you specify.
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Bonzargoes cactusfriend
You can also use the LOCATE command to write your text anywhere, including overwriting existing text.
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Bonzargoes cactusfriend
Here's the next iteration. Can you spot the difference? ;)
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Bonzargoes cactusfriend
Okay! Back to procedural generation. Here's the first iteration of my cave generator. It's just cellular automata with some tweaks.
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Bonzargoes cactusfriend
Nice! I just did something similar but a lot more basic (just ROT13/n). This is cool!
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Bonzargoes cactusfriend
Wrote a ROT(n) codec. Needed to take a break from dungeon gen :) Back in the day, people used to use ROT13 encoding in newsgroups to prevent each other from accidentally reading tv/movie/book spoilers, or punchlines to jokes...pretty handy!
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Bonzargoes cactusfriend
Looks great!
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Bonzargoes cactusfriend
I think this cleaned-up version would probably be good with a Wolf3D type game as you were saying earlier!
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Bonzargoes cactusfriend
Good stuff!
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Bonzargoes cactusfriend
Sweet! Here's where I'm at right now; didn't get much chance to work on this over the weekend. I want to alternate the grid between room origin checks so that they don't 'line up' so much, then use a tunneler to make the hallways between them. Thanks again for the help!!
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