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Bonzargoes cactusfriend
Sometimes you can't get something to work in your game, so you take a step back and write a little test program and figure it out.
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Bonzargoes cactusfriend
I transferred a 10kb file with just my PC headset mic and 3DS speakers. It took a long time! I bought a four conductor cable and that seems to help but I can't hear what's going on which actually makes it a bit harder.
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Bonzargoes cactusfriend
HTML is markup language. This is a programming language - big difference! Definitely worth learning, though :) I'm having a lot of fun.
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Bonzargoes cactusfriend
I've had some luck just aiming my PC headset's mic at the 3DS speaker...and I also got a four-conductor cable and hooked it up that way, too. It works but it's not exactly foolproof!
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Bonzargoes cactusfriend
...and here's the bottom screen. Next step here is to put the log in a smaller frame to leave room for some other touch UI.
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Bonzargoes cactusfriend
Made a slightly bigger test map. You can also see a bunch of debug stuff to the right. You can't tell from this, but now we have stereo panned 'bump' sounds when you hit a wall! hehe.
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Bonzargoes cactusfriend
You can use petitmodem to import sprites from your PC.
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Bonzargoes cactusfriend
Was having a problem where if you walked over a tile it would redraw it in the wrong place after you left it. Used a small 2 element array to fix!
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Bonzargoes cactusfriend
Whoops. Time to start using arrays.
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Bonzargoes cactusfriend
This is excellent! Thanks for sharing.
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Bonzargoes cactusfriend
+Marius I just looked at the examples in the editor a lot, as well as used the online help at smilebasic.com (click 'instruction list'). The inline help is also good, if you type a command and hit the blue '?' button in the upper-right you get a lot of info.
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Bonzargoes cactusfriend
Nothing too exciting yet! Right now, you can just walk around the map and it prints some text to the bottom screen if you touch the walls or walk over the music note (and plays a song). Tonight I will try to make it so that you can explore between maps and do some other stuff (super early still).
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Bonzargoes cactusfriend
I think what you need to do is read the TX and TY variables. For instance, try doing something afterwards like 'PRINT "You touched at", TX, TY' to see if it puts numbers after 'You touched at'. You'll have to put this into a loop for it to update if you touch somewhere else on the touch screen.
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Bonzargoes cactusfriend
I don't think there's a SmileBASIC demo... no
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Bonzargoes cactusfriend
I haven't done it yet but the manual says you do 'TOUCH OUT TM,TX,TY' where TM is the time it was touched, and TX and TY are the coordinated where touched. Good luck!
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Bonzargoes cactusfriend
Sure! To use the touch screen, you have to do two things: First, you have to choose a display mode that uses touch screen so near the top of your program, put XSCREEN 2 (2 is a mode that allow you to use both screens, with 3d graphics if you want on the top one). Then, in the part of your program where you want to put stuff on the touch screen, put DISPLAY 1.To go back to the top screen, DISPLAY 0
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Bonzargoes cactusfriend
Nah, I bet your is great too! Great minds think alike - making a button tester was a nice way to teach myself how to use SmileBASIC, and I just made it pretty to publish in case it'd help anyone else.
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Bonzargoes cactusfriend
yeah! here's the code for 'five nights at petit's 2' by itd12d: 7ADXH3K4
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Bonzargoes cactusfriend
Nice! Could be handy for a debug mode.
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Bonzargoes cactusfriend
Screenshot of my button tester with a bunch of comments to help learn!
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