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返信[7]
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TN21 Trinitro21
Oh, you already had GOTO @LOOP on line 7. You were supposed to put the GOSUB -inside- the main loop.
1そうだね
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返信[4]
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TN21 Trinitro21
Replace GOTO @LOOP1 with RETURN and put GOTO @LOOP in line 9.
0そうだね
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返信[1]
親投稿
TN21 Trinitro21
Make one a subroutine.
0そうだね
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返信[1]
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TN21 Trinitro21
Counts up for a second, then resets to zero. Are you supposed to see it counting up? If not, then you could put the PRINT in line 14. IF NV!=ONV THEN LOCATE 0,0:?"FPS";FPS;" ":FPS=0
2そうだね
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返信[37]
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TN21 Trinitro21
SPOFS, not spots.
2そうだね
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返信[17]
親投稿
TN21 Trinitro21
What did you type for ON? I might be able to help.
1そうだね
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返信[9]
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TN21 Trinitro21
ON redirects the program to different labels depending on the value of the variable put into it. It will go to the first label if the value of the variable is 0, the second label if the value if the variable is 1, etc... There's also an in-game help feature that tells you how to use the command your cursor is on.
1そうだね
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返信[8]
親投稿
TN21 Trinitro21
There's a break in the center where the background tiles don't match up.
0そうだね
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返信[12]
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TN21 Trinitro21
Did you type LEFT or #LEFT?
0そうだね
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返信[10]
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TN21 Trinitro21
And the sprite commands changed too so SPSET and SPANIM will produce errors. SPREAD(0),X,Y should be changed to SPOFS 0 OUT X,Y.
0そうだね
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返信[9]
親投稿
TN21 Trinitro21
Take away the 3 zeroes at the end of your BGFILL command. It's all combined into one number in SmileBASIC. http://smilebasic.com/en/reference/ There's also an in-game help menu that will display the info for the command your cursor is currently on.
0そうだね
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返信[7]
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TN21 Trinitro21
Same as before, 1, 2, 4, and 8. Alternatively you could use #UP, #DOWN, #LEFT, and #RIGHT. SmileBASIC has constants like that for every button except start and select.
0そうだね
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返信[3]
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TN21 Trinitro21
Interesting!
0そうだね
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返信[9]
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TN21 Trinitro21
Type GPAGE 4,4:GCLS before you enter the Smiletool.
0そうだね
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返信[6]
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TN21 Trinitro21
It would be easier if you started on G0 or G1, just make sure you load it with GRP4 before the filename and it'll load into the sprite layer.
1そうだね
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返信[5]
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TN21 Trinitro21
Unless you want to use 4 sprites.
0そうだね
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プレイ日記
TN21 Trinitro21
New update for 3DENGINE! Parallax barriers, sprites, and lines. Also includes 4D and MODE7. CA7Q33KJ
13そうだね
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返信[2]
親投稿
TN21 Trinitro21
Copy the strawberry sprite to the next 3 spots in the sprite sheet (GRP4) using GCOPY and make your sprite's width 64. Take a look at SPSET (2) here: http://smilebasic.com/en/reference/#sprite Justin, you should use SPSET 0,0,0,32,16 for your Ness sprite.
1そうだね
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返信[5]
親投稿
TN21 Trinitro21
Soon™. In the next version of my 3D engine.
2そうだね
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TN21 Trinitro21
4D! Tesseracts!
15そうだね
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