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TN21 Trinitro21
Look in line 25. That's where it says the error is.
0そうだね
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返信[13]
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TN21 Trinitro21
*GOSUBs I mean
0そうだね
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返信[12]
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TN21 Trinitro21
Just don't nest more than ~16000 of them.
0そうだね
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返信[11]
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TN21 Trinitro21
No. You can't return from a GOTO but GOTO can't produce stack overflows.
0そうだね
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返信[8]
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TN21 Trinitro21
Try using GOTO instead of GOSUB.
0そうだね
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返信[1]
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TN21 Trinitro21
Change the first parameter to another number. It can be anywhere from 0-511.
0そうだね
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TN21 Trinitro21
Making a game thing.
6そうだね
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返信[11]
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TN21 Trinitro21
480p? Woah! How Did you get it to record at twice the resolution of the 3ds?!
0そうだね
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返信[11]
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TN21 Trinitro21
What he's saying is that you can't achieve the same effects with background tiles. It would be possible, just use SPPAGE to make the sprites use BG tiles. It would be limited, though. You wouldn't be able to rotate it very easily.
1そうだね
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TN21 Trinitro21
If you're looking to achieve perspective projection there, X2D=X/Z:Y2D=Y/Z so Z=Y/Y2D:X=Z*X2D and SCALE=1/Z Hopefully this helps!
0そうだね
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返信[3]
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TN21 Trinitro21
Try using this XSCREEN mode,number of sprites on top screen,number of bg layers on top screen And only use the BG layers on the bottom screen. For example, if you use XSCREEN 2,256,2 Then you can only use BG layers 1 and 2 on the bottom screen, since layers 0 and 1 are for the top screen.
0そうだね
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TN21 Trinitro21
Try using DISPLAY 1 before your bg commands.
0そうだね
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TN21 Trinitro21
http://smilebasic.com/en/reference/#wireless
0そうだね
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TN21 Trinitro21
No, start and select are both 8192. 70 is when you're pressing X, down, and left.
1そうだね
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TN21 Trinitro21
You defined your TEX array to be 8x8. That means you can't put numbers higher than 7 in there. Try changing line 95 to T=(T+SLICE) MOD 8 Multiplying by 8 almost guarantees that T will be over 7.
0そうだね
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TN21 Trinitro21
You mean making the text appear above the sprites? You can do this by either putting the text at a lower z coordinate than the sprite using the LOCATE x,y,z command, or by putting the sprite at a higher z coordinate than the text using SPOFS id,x,y,z
0そうだね
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返信[5]
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TN21 Trinitro21
Okay, I was just making sure. Sorry for bothering you.
0そうだね
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返信[3]
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TN21 Trinitro21
Are you copying these by hand? There is an awesome piece of software that can transfer images and programs from a PC to SmileBASIC or vice versa. It works by encoding the data as sound. You can get it here: http://rei.to/petitmodem_en.html Be sure the bps on both systems is the same. I recommend selecting the ARQ method as Simplex makes errors.
0そうだね
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返信[3]
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TN21 Trinitro21
Pretty much just write IF BUTTON(0) AND #button and you'll be fine.
0そうだね
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返信[2]
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TN21 Trinitro21
You can put IF BUTTON(0)==1 THEN PRINT "UP" into your program, but it won't trigger when you press multiple buttons. Because the number is binary, you can write IF BUTTON(0) AND 1 THEN PRINT "UP" and it will trigger even when you're pressing multiple buttons. The number inside the parentheses is 0-pressed 1-moment pressed with repeat 2-moment pressed without repeat 3-moment released
1そうだね
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