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Pkyoshi19 Pokeyoshi19
I'm making a road with the... uh, strawberries. Is there a way I can make one big strawberry become 16 (or even 64) small strawberries without adding more sprites? I know there's some way to do that, because raycasters do it.
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Justin HyruleFieldHero
I'm wondering this as well, I have a sprite of Ness that takes up two sprite slots (His head is in the position of the strawberry sprite, and his feet are in the sprite spot below that.) I'm having trouble figuring out how to display both sprites, or combine them :/
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TN21 Trinitro21
Copy the strawberry sprite to the next 3 spots in the sprite sheet (GRP4) using GCOPY and make your sprite's width 64. Take a look at SPSET (2) here: http://smilebasic.com/en/reference/#sprite Justin, you should use SPSET 0,0,0,32,16 for your Ness sprite.
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Pkyoshi19 Pokeyoshi19
That'd waste 12 spots on the spritesheet, though. Is there really no other way?
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Pkyoshi19 Pokeyoshi19
(EDIT: 3, not 12)
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TN21 Trinitro21
Unless you want to use 4 sprites.
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Pkyoshi19 Pokeyoshi19
Makes sense, thanks.
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Justin HyruleFieldHero
Thank you so much TN21! Now I just have to learn how to get him animated when he walks ^_^'
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