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V360 TheV360
I recommend learning (at least a little) Python with Codecademy, and then go to SmileBASIC. Not everything in Python will apply to SmileBASIC, but the basic concepts will carry over. After moving to SmileBASIC, feel free to ask the community questions!
1そうだね
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V360 TheV360
I made a one-dimensional DAT viewer, it will be in SmileBASIC Shortcuts v3.0.
0そうだね
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V360 TheV360
Yeah, for some reason they removed the drop shadow from "SMILEBASIC," but kept it in the copyright info.
1そうだね
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V360 TheV360
THREE POINT THREE released! Get it now!!!
0そうだね
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V360 TheV360
The eShop updates every thursday, so 3.3 may come very soon!
1そうだね
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V360 TheV360
There's not really a GCIRCLEFILL command, but you can make something like it: use GCIRCLE and GPAINT together. If you have 2 circles of different colors overlapping, then it will look weird.
1そうだね
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V360 TheV360
The servers were under maintenance. This happens every monday for about 2 hours.
0そうだね
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V360 TheV360
ACLS deletes the sprite, so you might need to find another solution, like SPCLR [id] or BGCLR [layer]
2そうだね
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V360 TheV360
It has an autocomplete function. Third grade spelling is not a problem. It doesn't matter if you're a third grader or if you have a job. The only thing that matters is that you know the commands. And instead of bashing on a person for misspelling ONE WORD, how about you actually help?
1そうだね
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V360 TheV360
Devon and Ryan, if you don't have anything helpful to say, then don't post. Anyway, I feel like you should first experiment with SmileBASIC before you start making a huge game. Try making rock paper scissors or something!
2そうだね
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V360 TheV360
Also, 3.3.0 is coming out in the US very soon! However, Japan got it 3 weeks ago…
0そうだね
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V360 TheV360
Or, you could make the character not move at all (except for up and down, of course) and make the background move left.
2そうだね
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V360 TheV360
Please note that once you SPSET a sprite, you don't have to SPSET a sprite again. SPSET 0,0 WHILE 1 SPOFS 0,RND(400),RND(240) VSYNC 5 WEND
0そうだね
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V360 TheV360
SPSET ID,SPRITE ID: The number that you will use to do stuff to this sprite. (move it, animate it, etc.) SPRITE: The SPDEF number you can find in the SMILE TOOL (for example, 0 is strawberry) SPOFS ID,X,Y ID: ... X, Y: Coordinates on the screen (0,0 is top left) For example, if I wanted a strawberry to appear at a random place, this is what I would do: SPSET 0,0 SPOFS 0,RND(400),RND(240)
0そうだね
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V360 TheV360
Code Examples is making steady progress! I'm currently making a tutorial on variables!
3そうだね
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V360 TheV360
@xTerrariax The commands that it uses to pause music aren't added to SmileBASIC yet. We have 3.2.1, but Japan has 3.3.0.
3そうだね
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V360 TheV360
your 2 slow
0そうだね
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V360 TheV360
RGB(Red,Green,Blue)
0そうだね
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V360 TheV360
Uploads only. You can download a ›20MB file without Gold.
0そうだね
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V360 TheV360
You can't upload any more until you remove 90 of them.
0そうだね
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