SPSET ID,SPRITE ID: The number that you will use to do stuff to this sprite. (move it, animate it, etc.) SPRITE: The SPDEF number you can find in the SMILE TOOL (for example, 0 is strawberry) SPOFS ID,X,Y ID: ... X, Y: Coordinates on the screen (0,0 is top left) For example, if I wanted a strawberry to appear at a random place, this is what I would do: SPSET 0,0 SPOFS 0,RND(400),RND(240)