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プレイ日記
Pikachu Squi-Volt
While you guys are learning how to code, I'm looking for a way to fit a Toad in here.
4そうだね
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Pikachu Squi-Volt
Developing an indie game? Don't forget the vintage NES font! Here's the key; use LOAD "GRPF:FONT",FALSE to use it.
3そうだね
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プレイ日記
Pikachu Squi-Volt
This isn't just a useless grid! I'm actually developing a Mario Maker-style WYSIWYG level editor. It should be done tomorrow.
7そうだね
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プレイ日記
Pikachu Squi-Volt
Finally got the pause function to work.
3そうだね
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Pikachu Squi-Volt
The game's main hub. Get used to it, since you'll be here whenever you open the game.
3そうだね
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プレイ日記
Pikachu Squi-Volt
Before I go crazy with this project, I need to know if any of you would play it. It's a fairly small, open-world platformer/shooter, where you have to recover/combine four objects scattered in the corners of an unknown land in order to save it. (It's actually a port of a DSi browser game I made years back.)
4そうだね
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Pikachu Squi-Volt
Sorry for the 24-minute wait! Here's the drawing (AKA pixel art). #HappyBDKirby
4そうだね
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Pikachu Squi-Volt
I just realized: I reached 200 posts and 50 followers!
3そうだね
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Pikachu Squi-Volt
Is there a way to detect collision with a background layer, without grabbing/using player coordinates to check for every single wall?
2そうだね
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プレイ日記
Pikachu Squi-Volt
Would my game be rejected if I hid a Nintendo enemy in a secret area?
3そうだね
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Pikachu Squi-Volt
Tweaked the default program a bit, and now it's nothing but pixellated dogs.
2そうだね
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Pikachu Squi-Volt
For some reason, the map cuts off at the edge of the screen (I checked, there's nothing but a void past this part). Is there any way to prevent that, and load the full map?
0そうだね
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Pikachu Squi-Volt
Version 3 is out, with a graphical overhaul! The key is DDVQY3N4.
2そうだね
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Pikachu Squi-Volt
The next update comes out tomorrow. Most notably, the basket now says "fruit" in Japanese. :)
1そうだね
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Pikachu Squi-Volt
I had to delete, edit, and re-upload it, to fix some things I forgot to add. The new key is RKREVKKV.
2そうだね
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Pikachu Squi-Volt
Finished and fully tested! The key is KVEA3S3.
2そうだね
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Pikachu Squi-Volt
I started this, but ran into a roadblock. How do I place sprites randomly in an off-screen area?
1そうだね
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Pikachu Squi-Volt
Is it possible to run a loop without blocking out the other scripts?
1そうだね
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Pikachu Squi-Volt
That was fast. Here's the key.
1そうだね
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Pikachu Squi-Volt
I'm extremely bored, so I made a coin flip. It's still under review.
1そうだね
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