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プレイ日記
*J.P.* DEV NEWPICY3
my games first text box, if you DONT like it please tell me now and not after i make everything. otherwise tell me how it looks. oh and im using spanim and bganim so when i stop the program everything keeps going lol.. anyways please tell me!
5そうだね
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*J.P.* DEV NEWPICY3
well if its going by where the sprite is at, in the players spofs you probably move it with x/y, so print the X/Y (PRINT X,Y) then when the player is in that area make a box to see if hes there, like this: IF X>50 AND X<70 THEN IF Y>50 AND Y<70 THEN BREAK as you can see i created a box to check in, if it goes into that box then just break. use the X/Y of where you at. did that help any?
0そうだね
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*J.P.* DEV NEWPICY3
try: WHILE 1 BEEP RND(132) IF BUTTON() AND #A THEN BREAK BACKCOLOR RGB(RND(255),0,0) WEND -warning- *may flash red colors and make annoying noises*
1そうだね
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返信[13]
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*J.P.* DEV NEWPICY3
yes it does. then again too much in one line has the same effect
0そうだね
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返信[11]
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*J.P.* DEV NEWPICY3
WE ANSWERED
0そうだね
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プレイ日記
*J.P.* DEV NEWPICY3
i see progress, though like barely any lol.. but still.. PROGRESS. *kitten starts licking hand* uhhh.. uhhhhhh.. *help* *starts licking 3ds* *NO NO NOO NOT THAT BUTTON!!!!!!* *plops over and falls asleep*
6そうだね
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*J.P.* DEV NEWPICY3
yeah break should work..
0そうだね
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返信[9]
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*J.P.* DEV NEWPICY3
yeah lol, just take 5 or 4 digits out.. though i have seen a game with over 100,000 lines, it was pretty bad though..
0そうだね
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プレイ日記
*J.P.* DEV NEWPICY3
made a few test doctors and a REALLY REALLY badly drawn girl.. a bad paramedic and a decent old doctor (grey hair one) and a gurney. but you know i always think my stuff looks bad so what do you think about them? what needs to change? what needs to go? please tell me!
3そうだね
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*J.P.* DEV NEWPICY3
they* are very simple fixes (i think) and made just cause this was a first version of the enemy stuff.. anyways yeah, i dident really think anyone would use it right away lol but im really happy someone is. though i feel a bit bad that its such a glitchy thing.. anyways off to work i go.
0そうだね
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*J.P.* DEV NEWPICY3
ah. this is simple. see the collision stops the player but is not stopping stoping the enemy. it thinks you are moving but you are not. if you look, the enemy might fizz around a bit when hitting walls. this is purely my fault lol. if he dident, he would pass through the wall when you walk into a wall the same direction as him because the force would be doubled. i will get working on this, the
0そうだね
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*J.P.* DEV NEWPICY3
if you wanna leave the loop use BREAK
0そうだね
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*J.P.* DEV NEWPICY3
probably the new ones with that sort of shine, but it really depends on the game.
0そうだね
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*J.P.* DEV NEWPICY3
thank you! yeah though i have a loot more to make.
1そうだね
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*J.P.* DEV NEWPICY3
yeah, but i think i could fix most of them. maybe list some big ones?
0そうだね
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*J.P.* DEV NEWPICY3
yeah i should start making more sprites.. 6 days until demo deadline.
8そうだね
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返信[2]
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*J.P.* DEV NEWPICY3
probably means your missing something from a loop, maybe an if without endif or while without wend. its saying the line after cause it assumes it goes to the very end, so if it ends with lets say wend on line 129 it will say 130 even if it dosent exist because it wants it AFTER the last line not on or before.
0そうだね
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*J.P.* DEV NEWPICY3
yeah we paused it for the contest. actually technically it was only me but we were all very busy so it made sense.. anyways yeah what RG said
1そうだね
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*J.P.* DEV NEWPICY3
..? what game..?
0そうだね
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返信[2]
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*J.P.* DEV NEWPICY3
yeah, theres a car crash, then you are taken to a hospital cause you were really badly hurt, then you have surgery, then your in a coma for 4 months. then you wake up.
0そうだね
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