if the player keeps geting stopped by some kinda collision, the enemy goes away. it looks like you're walking away from the enemy, but you're atucally not
ah. this is simple.
see the collision stops the player but is not stopping stoping the enemy.
it thinks you are moving but you are not.
if you look, the enemy might fizz around a bit when hitting walls.
this is purely my fault lol.
if he dident, he would pass through the wall when you walk into a wall the same direction as him because the force would be doubled.
i will get working on this, the
they* are very simple fixes (i think) and made just cause this was a first version of the enemy stuff..
anyways yeah, i dident really think anyone would use it right away lol but im really happy someone is.
though i feel a bit bad that its such a glitchy thing.. anyways off to work i go.