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stepa stepi03
Enemy AI Done! Thanks ∞D©IPHER∞ For The Code
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stepa stepi03
its pretty glitchy tho
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*J.P.* DEV NEWPICY3
yeah, but i think i could fix most of them. maybe list some big ones?
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stepa stepi03
if the player keeps geting stopped by some kinda collision, the enemy goes away. it looks like you're walking away from the enemy, but you're atucally not
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*J.P.* DEV NEWPICY3
ah. this is simple. see the collision stops the player but is not stopping stoping the enemy. it thinks you are moving but you are not. if you look, the enemy might fizz around a bit when hitting walls. this is purely my fault lol. if he dident, he would pass through the wall when you walk into a wall the same direction as him because the force would be doubled. i will get working on this, the
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*J.P.* DEV NEWPICY3
they* are very simple fixes (i think) and made just cause this was a first version of the enemy stuff.. anyways yeah, i dident really think anyone would use it right away lol but im really happy someone is. though i feel a bit bad that its such a glitchy thing.. anyways off to work i go.
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