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返信[18]
親投稿
*J.P.* DEV NEWPICY3
well instead of locate i use GPUTCHR (basically print with way better placing system) and wait .. well its just waits.. and waits.. anyways yeah bgofs is amazing for most things, but INC/DEC is better.. for most things. anyways what i do instead of wait is i make a function that waits. it basically decelerates a value until its 0, and the program keeps moving which it dosent with wait.
0そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
dang! i though you dident use miiverse much and woulnt see so i could take credit.. dang.. JKJK yeah i thought i had wrote that oops sorry, though its basically a fixed version of my one.. hmm.. i have no idea lol soo.. Updated version, credit to Warrior for remaking the entire thing and fixing my headslapingly funny glitch that idk how i missed.
0そうだね
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返信[16]
親投稿
*J.P.* DEV NEWPICY3
sure np. anything else (and if its jumping code stuff i cant help much btw, though i can try) you need help on? anyways hows my car (i know its not very good but i just want to know what you think)?
0そうだね
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*J.P.* DEV NEWPICY3
ah.. i see progress! now to make darknees, headlights and another car.
4そうだね
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返信[13]
親投稿
*J.P.* DEV NEWPICY3
im pretty sure your missing the BGSCREEN command. heres the code i usually use:
0そうだね
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*J.P.* DEV NEWPICY3
a much better spilled barrel but what do you think?
7そうだね
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返信[6]
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*J.P.* DEV NEWPICY3
yeah i just saw
0そうだね
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*J.P.* DEV NEWPICY3
help for Stepa (or ChaseCZ (spelled right..? (i hope))) should hopefully work
1そうだね
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返信[11]
親投稿
*J.P.* DEV NEWPICY3
yeah so with 9 height you can do up to 1820 blocks (or tiles) in size.. so uh yeah you have plenty of space.. anyways idk if you figured out scrolling but use BGOFS (layer),X,Y then if ya wanna move it do something like IF BUTTON() AND #RIGHT THEN INC Y,1 or something like that.
0そうだね
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返信[10]
親投稿
*J.P.* DEV NEWPICY3
yeah then you can make the maps insanely large. um let me go see how big it can possibly be..
0そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
oops just realised i cant post pics here lol, um ill make i quick post..
0そうだね
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返信[3]
親投稿
*J.P.* DEV NEWPICY3
so ive tested this in my newest code and it worked, but i dont fully remember if i changed some stuff with other code so if its wonko or whatever just tell me whats happening and ill try to help or fix. anyways hope it works
0そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
hey yay someone tried it! (love to see others using stuff) yeah i was really confused as to why the glitches were there but i finally fixed them so you dont get stuck, I will go get a pic of the newer one for you.
0そうだね
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返信[6]
親投稿
*J.P.* DEV NEWPICY3
so yeah, just wondering, is your game going to go down in maps much, cause if not or not much you can lower the map height and make them super long. btw how big is your map? are you using the default editor?
0そうだね
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*J.P.* DEV NEWPICY3
tried a spilled canister look but as you can see it failed badly. though making it not green and more the sewer color might look better, anyways im going to bet early cause well honestly i need my sleep and uh yeah. oh and the current name that probably change is Mansion Mystery. (or Murder Mantion or Mantion Murderer) (idk)
6そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
the biggest you can have using 4 layers is 127x128 (or visa versa), but if your using one layer or two you can double it.
0そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
thanks
1そうだね
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*J.P.* DEV NEWPICY3
if Jayden sees this, please read. for some reason i cant comment on any of your posts or anything, otherwise i would say something like "yay finally" or "yes i found tons of glitches" anyways the most important one i found is where the error screen pops up. instead of making you end the game have the player push a button to return to main screen or something please. anyways hope you see this o/
1そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
yes.
2そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
those look pretty amazing!
0そうだね
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