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MathPRG MathProgrammer
A six legged spider! Because... why not? :D
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MathPRG MathProgrammer
POLYGON Patch 1.0.1 WIP :)
5そうだね
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MathPRG MathProgrammer
Also, credits go to the creators of BIT.TRIP for the font which I based mine off of.
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MathPRG MathProgrammer
Did you stop it from loading the sprite sheet or something? :P
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MathPRG MathProgrammer
And the numbers glitched up? Or did you change the data for them too
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MathPRG MathProgrammer
Thanks :D
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MathPRG MathProgrammer
Ok, I might change it up a bit. Right now the cursor is set to have the SPHOME coordinates at 12,12, or half its size. In other words, it puts it's central point at the point where you tap. Maybe I should make it point TO where you tap instead? Thanks for the feedback too! :)
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MathPRG MathProgrammer
Hmm, strange. Scalers seem to work properly for me? Did you change any other game options when you started the game?
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MathPRG MathProgrammer
Thanks, I'll look into it. In the meantime, I just fixed the bug where you can play with all enemies disabled. Now the button to exit this menu is disabled if no enemies are selected :)
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MathPRG MathProgrammer
Also yes, please note any bugs in this post if you find any. It helps a lot!
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MathPRG MathProgrammer
Oh no, I noticed that and forgot to fix it! Oh well, I have a few things to do for the V1.0.1 patch anyways :)
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MathPRG MathProgrammer
If the key is hard to read, it's 7SVVV34J.
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MathPRG MathProgrammer
Finally! After over half a year of development, POLYGON Version 1.0 is pretty stable and complete now! I have published it too, should be available soon. The only bug I couldn't fix is on the title screen menu - the large buttons' collision is off. Anyways, feel free to download POLYGON 1.0!
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MathPRG MathProgrammer
Also I'm almost done bug fixing, expect a release maybe tonight?
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MathPRG MathProgrammer
It's pretty straightforward. To sum it up, you move a blue square around to evade other shapes with attack patterns. You collect MetaCubes on the way which give you helpful power-ups. I think at some point it will be more detailed as I plan to add visual effects that go with custom music too. Right now there is no music and it kind of feels empty, but it is the initial release after all.
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MathPRG MathProgrammer
Yikes thats quite a few Hoppers! These enemies in POLYGON used to cause a tricky bug that made enemies stop moving at times. I thought it would be hard to track down but I solved it fairly easily. It was associated with the jumping ability of the enemy.
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MathPRG MathProgrammer
I hope this weekend! ;)
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MathPRG MathProgrammer
A little effect given for the JUMP Power-Up in POLYGON. One more powerup after this and a tiny bit of tweaking and bug fixing and then it's out! Hopefully this weekend :)
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MathPRG MathProgrammer
Potentially among other things :)
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MathPRG MathProgrammer
Yeah. In 1.1 I plan to add a new enemy, custom music, many visual effects, options saving, and a seventh power-up.
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